最近看到一位高手做的Flash坦克大战局域网游, 觉得实在是强人!自己也在思索开发一款Flash网游.没想到已经有高手的范例了,激动不已!
下面把该高人的源程序给大家分享!
服务器端文件列表:
CommServer.java
CSClient.java
CommServer.class
CSClient.class
.classpath
.project
客户端文件列表:
坦克大战.fla
坦克大战.swf
/
/
//
源代码列表:
// /CommServer.java import java.awt.event. * ; import java.util. * ; import java.awt. * ; import java.io. * ; import java.net. * ; /** */ /** * * CommServer * <BR><BR> * Generic Flash Communication Server. All communications sent and received * are (must be) terminated with a null character ('/**/ ///CSClient.java import java.awt. event . * ;import java.util. * ;import java.awt. * ;import java.io. * ;import java.net. * ; /**/ /** * * CommServer * <BR><BR> * Generic Flash Communication Server. All communications sent and received * are (must be) terminated with a null character ('
/**/ ////坦克大战.fla-------Start_btn----AS2.0 on (release) ... { //声明XMLSocket对象//连接服务器//IPText.text是舞台上一个输入主机IP的输入文本!!!//PORTText.text是舞台上一个输入主机端口的输入文本!!!mySocket.connect(IPText.text,Number(PORTText.text));/**///mySocket.onXML=function(xmlDoc)...{//如果返回的是编号信息 if(xmlDoc.firstChild.nodeName=="NUMCLIENTS") ...{ //trace(xmlDoc.firstChild.nodeName="NUMCLIENTS"); trace(xmlDoc.firstChild.firstChild.nodeValue); if(serIDtemp==-1) ...{ serIDtemp=xmlDoc.firstChild.firstChild.nodeValue; } if(xmlDoc.firstChild.firstChild.nodeValue==enemys) ...{ createPlayer(); gotoAndPlay ("StartPlay"); } //for(i=0;i<enemys;i++) //if has more than 2 players we will use this method //{} //I will use follow simple method to give the "playersNum" value /**//* if(serIDtemp!=-1) { _root.PTank0.playersNum=xmlDoc.firstChild.firstChild.nodeValue; _root.PTank1.playersNum=xmlDoc.firstChild.firstChild.nodeValue; trace("plyayersNum"); trace(_root.PTank1.playersNum); }*/ trace(serIDtemp); //trace(_root.PTank0.serID); // gotoAndStop(2); // _root.myName="ship"+xmlDoc.firstChild.firstChild.nodeValue; // mySocket.onXML=playGame; }//trace(_root.PTank0.serID);//如果返回的是人满的信息 // if(xmlDoc.firstChild.nodeName="err"){ // gotoAndStop(3); // mySocket.close(); //}}/**////mySocket.onConnect=function(success)...{ if(success)...{ trace("连接成功"); connState.text="连接成功,wait>"; stop(); //bBtn.enabled=true; }else...{ trace("连接失败"); connState.text="连接失败"; //bBtn.enabled=false; }}/**/////// }