关于委托的理解2

    技术2022-05-11  79

    摘自http://dev.poptool.net/wangluo/asp.net/csharp/9895.html

    目录 导论 什么是委托 事件的理解 事件 关键字 最后

    导论   在学习C#中的委托和事件过程中,我读了许多文章来理解他们二者究竟是怎么一回事,以及如何使用他们,现在我将整个的理解过程陈述以下,我学到的每一方面,恐怕也是你们需要掌握的 :-)。

    什么是委托?

    委托和事件这两个概念是完全配合的。委托仅仅是函数指针,那就是说,它能够引用函数,通过传递地址的机制完成。委托是一个类,当你对它实例化时,要提供一个引用函数,将其作为它构造函数的参数。每一个委托都有自己的签名,例如:Delegate int SomeDelegate(string s, boolb);是一个委托申明,在这里,提及的签名,就是说SomeDelegate 这个委托 有 string 和 bool 类型的形参,返回一个int 类型。

    上面提及的:当你对委托实例化时,要提供一个引用函数,将其作为它构造函数的参数。这里要注意了:被引用的这个函数必须和委托有相同的签名。

    看下面的函数:

    private int SomeFunction(string str, bool bln){...}

    你可以把这个函数传给SomeDelegate的构造函数,因为他们有相似的签名(in other words,他们都有相同的形参类型和个数,并且返回相同的数据类型)。  SomeDelegate sd = new SomeDelegate(SomeFunction);  sd 引用了 SomeFunction,也就是说,SomeFunction已被sd所登记注册,如果你调用 sd,SomeFunction这个函数也会被调用,记住:我所说 SomeFunction的含义,后面,我们会用到它。现在,你应该知道如何使用委托了,让我们继续理解事件之旅……

    事件的理解

     我们知道,在C#中:

    1.    按钮(Button)就是一个类,当我们单击它时,就触发一次click事件。2.    时钟(Timer)也是一个类,每过一毫秒,就触发一次tick事件。

    让我们通过一个例子来学习,假定有这样的情节:

      现在有一个Counter的类,它有一个方法 CountTo(int countTo, int reachableNum),该方法表示:在指定的时间段内(0~~countTo),当到达指定的时间点reachableNum时,就触发一次NumberReached事件。它还有一个事件:NumberReached,事件是委托类型的变量。意思是:如果给事件命名,用event关键字和要使用的委托类型申明它即可,如下所示:

    public event NumberReachedEventHandler NumberReached;

    在上面的申明中,NumberReachedEventHandle仅是一个委托,更确切的表示应该是:NumberReachedDelegate。但是微软从不这样认为MouseDelegate或者PaintDelegate,,而是称谓:MouseEventHandler 或者 PaintEventHandler。所以NumberReachedEventHandler比NumberReachedDelegate听起来更方便一些,OK?好了,让我们继续,现在你知道了,在我们声明事件之前,需要象下面这样的形式来定义委托:

    public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

    现在声明的委托 NumberReachedEventHandle,它有一个void返回值,和object,NumberReachedEventArgs两个形参。就像我们在第一节中强调的那样,当实例化委托时,作为实参传入的函数也必须拥有和委托同样的签名。 在你的代码中, 你是否用过PaintEventArgs 或者 MouseEventArgs来确定鼠标的移动位置?是否在触发Paint事件的对象中用过Graphics属性?实际上,为用户提供数据的类都是继承于System.EventArgs类,就是我们常说的事件参数类,如果事件不提供参数,就不定义该类。在我们的例子中,我们通过下面的类提供预期的时间点。

    public class NumberReachedEventArgs : EventArgs{    private int _reached;    public NumberReachedEventArgs(int num)    {        this._reached = num;    }    public int ReachedNumber    {        get        {            return _reached;        }    }}好,有了前面的介绍,让我们到Counter类里面看看:namespace Events{   public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);    /// <summary>    /// Summary description for Counter.    /// </summary>    public class Counter    {        public event NumberReachedEventHandler NumberReached;        public Counter()        {            //            // TODO: Add constructor logic here            //        }        public void CountTo(int countTo, int reachableNum)        {            if(countTo < reachableNum)                throw new ArgumentException( "reachableNum should be less than countTo");            for(int ctr=0;ctr<=countTo;ctr++)            {                if(ctr == reachableNum)                {                    NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);                    OnNumberReached(e);                    return;   //don't count any more                }            }        }

            protected virtual void OnNumberReached(NumberReachedEventArgs e)        {            if(NumberReached != null)            {                NumberReached(this, e);    //Raise the event            }        }}

    在Counter中,如果到达指定的时间点,就触发一次事件,有以下几个方面需要注意:

    1.  通过调用NumberReached(它是NumberReachedEventHandler委托的实例)来完成一次触发事件。NumberReached(this, e);  通过这种方式,可以调用所有的注册函数。2.  通过 NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum); 为所有的注册函数提供事件数据。3.  看了上面的代码,你可能要问了:为什么我们直接用 OnNumberReached(NumberReachedEventArgs e)方法来调用NumberReached(this,e),而不用下面的代码呢? if(ctr == reachableNum){    NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);    //OnNumberReached(e);    if(NumberReached != null)    {        NumberReached(this, e);//Raise the event    }    return; //don't count any more}

    这个问题问得很好,那就让我们再看一下OnNumberReached 签名:protected virtual void OnNumberReached(NumberReachedEventArgs e)

    ①你也明白 关键字protected限定了 只有从该类继承的类才能调用该类中的所有方法。

    ②关键字 virtual 表明了 在继承类中可以重写该方法。

    这两点非常有用,假设你在写一个从Counter继承而来的类,通过重写OnNumberReached方法,你可以在事件触发之前,进行一次其他的工作。protected override void OnNumberReached(NumberReachedEventArgs e){    //Do additional work    base.OnNumberReached(e);}

    注意:如果你没有调用base.OnNumberReached(e),那么从不会触发这个事件!在你继承该类而想剔出它的一些其他事件时,使用该方式是非常有用的。 还要注意到:委托 NumberReachedEventHandler 是在类定义的外部,命名空间内定义的,对所有类来说是可见的。好,该我们来实际操作使用Counter类了。在我们简单的应用程序中,我们有两个文本框,分别是:txtCountTo和txtReachable: 下面是btnRun的click事件:private void btnRun_Click(object sender, System.EventArgs e)       {

               if(txtCountTo.Text == "" || txtReachable.Text=="")              return;           oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));       }private void oCounter_NumberReached(object sender, NumberReachedEventArgs e)       {           MessageBox.Show("Reached: " + e.ReachedNumber.ToString());    }

    初始化事件处理的语法如下:

      oCounter = new Counter();  oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);

    现在你明白了你刚才所做的一切,仅仅初始化 NumberReachedEventHandler 委托类型的对象(就像你实例化其他对象一样),注意到oCounter_NumberReached 方法的签名与我前面提到的相似。

    还要注意我们用的是+= 而不是=;这是因为委托是特殊的对象,它可以引用多个对象(在这里是指它可以引用多个函数)。For example如果有另外一个和oCounter_NumberReached一样具有相同签名的函数oCounter_NumberReached2,这两个函数都可以被引用:

       oCounter = new Counter();

               oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);

               oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);

    现在,触发一个事件后,上面两个函数被依次调用。

    视情况而定,如果你想让oCounter_NumberReached2在NumberReached事件发生后不再被调用,可以简单地这样写:oCounter.NumberReached-= new NumberReachedEventHandler(oCounter_NumberReached2);

    最后  让我们看一下完整的源代码,以供参考:修正原文章源代码中cmdRun-->btnRun//from1.csusing System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data;

    namespace Events {  /** <summary>  /// Summary description for Form1.  /// </summary>  public class Form1 : System.Windows.Forms.Form  {   Counter oCounter = null;   private System.Windows.Forms.TextBox txtReachable;   private System.Windows.Forms.TextBox txtCountTo;   private System.Windows.Forms.Label label1;   private System.Windows.Forms.Label label2;   private System.Windows.Forms.Button btnRemoveDelegate;  private System.Windows.Forms.Button btnRun;   /** <summary>   /// Required designer variable.   /// </summary>   private System.ComponentModel.Container components = null;

      public Form1()   {    //    // Required for Windows Form Designer support    //    InitializeComponent();

       //    // TODO: Add any constructor code after InitializeComponent call    //    oCounter = new Counter();    oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);    oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);   }

      /** <summary>   /// Clean up any resources being used.   /// </summary>   protected override void Dispose( bool disposing )   {    if( disposing )    {     if (components != null)      {      components.Dispose();     }    }    base.Dispose( disposing );   }

      #region Windows Form Designer generated code#region Windows Form Designer generated code   /** <summary>   /// Required method for Designer support - do not modify   /// the contents of this method with the code editor.   /// </summary>   private void InitializeComponent()   {    this.btnRun = new System.Windows.Forms.Button();   this.txtReachable = new System.Windows.Forms.TextBox();   this.txtCountTo = new System.Windows.Forms.TextBox();   this.label1 = new System.Windows.Forms.Label();   this.label2 = new System.Windows.Forms.Label();   this.btnRemoveDelegate = new System.Windows.Forms.Button();   this.SuspendLayout();   //    // btnRun   //    this.btnRun.Location = new System.Drawing.Point(16, 72);   this.btnRun.Name = "btnRun";   this.btnRun.Size = new System.Drawing.Size(48, 23);   this.btnRun.TabIndex = 2;   this.btnRun.Text = "Run";   this.btnRun.Click += new System.EventHandler(this.btnRun_Click);   //    // txtReachable   //    this.txtReachable.Location = new System.Drawing.Point(144, 40);   this.txtReachable.Name = "txtReachable";   this.txtReachable.Size = new System.Drawing.Size(56, 20);   this.txtReachable.TabIndex = 1;   this.txtReachable.Text = "";   //    // txtCountTo   //    this.txtCountTo.Location = new System.Drawing.Point(144, 16);   this.txtCountTo.Name = "txtCountTo";   this.txtCountTo.Size = new System.Drawing.Size(56, 20);   this.txtCountTo.TabIndex = 0;   this.txtCountTo.Text = "";   //    // label1   //    this.label1.AutoSize = true;   this.label1.Location = new System.Drawing.Point(16, 16);   this.label1.Name = "label1";   this.label1.Size = new System.Drawing.Size(51, 16);   this.label1.TabIndex = 3;   this.label1.Text = "Count To";   //    // label2   //    this.label2.AutoSize = true;   this.label2.Location = new System.Drawing.Point(16, 40);   this.label2.Name = "label2";   this.label2.Size = new System.Drawing.Size(99, 16);   this.label2.TabIndex = 4;   this.label2.Text = "Reach this number";   //    // btnRemoveDelegate   //    this.btnRemoveDelegate.Location = new System.Drawing.Point(16, 104);   this.btnRemoveDelegate.Name = "btnRemoveDelegate";   this.btnRemoveDelegate.Size = new System.Drawing.Size(168, 23);   this.btnRemoveDelegate.TabIndex = 5;   this.btnRemoveDelegate.Text = "Remove second handler";   this.btnRemoveDelegate.Click += new System.EventHandler(this.btnRemoveDelegate_Click);   //    // Form1   //    this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);   this.ClientSize = new System.Drawing.Size(224, 134);   this.Controls.Add(this.btnRemoveDelegate);   this.Controls.Add(this.label2);   this.Controls.Add(this.label1);   this.Controls.Add(this.txtCountTo);   this.Controls.Add(this.txtReachable);   this.Controls.Add(this.btnRun);   this.Name = "Form1";   this.Text = "Events";   this.ResumeLayout(false);

      }   #endregion

      /** <summary>   /// The main entry point for the application.   /// </summary>   [STAThread]   static void Main()    {    Application.Run(new Form1());   }

      private void btnRun_Click(object sender, System.EventArgs e)   {    if(txtCountTo.Text == "" || txtReachable.Text=="")     return;    oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));   }

      private void oCounter_NumberReached(object sender, NumberReachedEventArgs e)   {    MessageBox.Show("Reached: " + e.ReachedNumber.ToString());   }   private void oCounter_NumberReached2(object sender, NumberReachedEventArgs e)   {    MessageBox.Show("Reached2: " + e.ReachedNumber.ToString());   }

      private void btnRemoveDelegate_Click(object sender, System.EventArgs e)   {    oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2);    oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));   }

     } }  //Counter.csusing System;

    namespace Events {  public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

     /** <summary>  /// Summary description for Counter.  /// </summary>  public class Counter  {   public event NumberReachedEventHandler NumberReached;            public Counter()   {    //    // TODO: Add constructor logic here    //   }   public void CountTo(int countTo, int reachableNum)   {    if(countTo < reachableNum)     throw new ArgumentException("reachableNum should be less than countTo");    for(int ctr=0;ctr<=countTo;ctr++)    {     if(ctr == reachableNum)     {      NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);      OnNumberReached(e);      return;//don@#t count any more     }    }   }

      protected virtual void OnNumberReached(NumberReachedEventArgs e)   {    if(NumberReached!=null)    {     NumberReached(this, e);    }   }  }

     public class NumberReachedEventArgs : EventArgs  {   private int _reached;   public NumberReachedEventArgs(int num)   {    this._reached = num;   }   public int ReachedNumber   {    get    {     return _reached;    }   }  } }  


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