GRAPHICS ENGINES:
Ogre 3D (http://www.ogre3d.org/)Nebula Device (http://www.radonlabs.de/nebula.html)Haddd (http://www.haddd.com/)Humus (http://www.humus.ca/)Irrlicht (http://irrlicht.sourceforge.net/)Haaf's Game Engine (http://hge.relishgames.com/) (hardware accelerated 2D games engine)
Axiom 3D (http://www.axiom3d.org/) (OGRE for .NET)TrueVision (http://truevision.sourceforge.net/)Revolution3D (http://www.revolution3d.net/)Genesis3D (http://www.genesis3d.com/)Crystal Space 3D (http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php)Panda3D (http://panda3d.etc.cmu.edu/)Quake 2 Source Code (http://www.fileshack.com/file.x?fid=7547)Quake 2 (http://www.fileplanet.com/6621/0/fileinfo/Quake-II-Source-Code-v3.21) (complete sources)
Tenebrae (http://tenebrae.sourceforge.net/) (Quake with per pixel lights and shaders)Wild Magic (http://www.geometrictools.com/index.html) (David Eberly's engine)Apocalyx (http://apocalyx.sourceforge.net/)ClanLib Game SDK (http://www.clanlib.org/)DevLib (http://www.devlib-central.org/mambo/)kjAPI (http://www.kjapi.com/)Portable Game Library (PLIB) (http://plib.sourceforge.net/)
RealmForge GDK (http://realmforge.com/)Delta3D (http://delta3d.org/)G3D (http://g3d-cpp.sourceforge.net/)NeoEngine (http://www.neoengine.org/)QuakeForge (http://www.quakeforge.net/)XEngine (http://xengine.sourceforge.net/)Yake (http://www.yake.org/)Kyra Sprite Engine (http://www.grinninglizard.com/kyra/)
LIBRARIES:
Free Game Development Libraries (http://abattoir.wolfpaw.net/personal/gamelibs.php) (external list)
GRAPHICS:
Crazy Eddie's GUI system (http://www.cegui.org.uk/modules/news/)Cal3D (http://cal3d.sourceforge.net/) (character animation library)GLFW (http://glfw.sourceforge.net/) (OpenGL Framework)
GLee (http://elf-stone.com/glee.php) (OpenGL easy extension library)DevIL (http://openil.sourceforge.net/)Game Texture Loader (http://www.gamedev.net/community/forums/topic.asp?topic_id=334348)SDL (http://www.libsdl.org)Cpw (http://www.mathies.com/cpw/about.html) (another OGL framework)Allegro (http://www.talula.demon.co.uk/allegro/)Open Scene Graph (http://www.openscenegraph.org/)
Corona (http://corona.sourceforge.net/)Titan (http://titan.sourceforge.net/)SFont (http://www.linux-games.com/sfont/)CxImage (http://www.xdp.it/cximage.htm)CImg (http://cimg.sourceforge.net/)FreeImage (http://freeimage.sourceforge.net/)BMF_Font (http://trenki.gippsbiz.com/bmf/)BFont (http://www.cs.unibo.it/~dbilli/bfont/bfont.html)FreeType (freetype.sf.net) (font rendering library)
PaintLib (http://www.paintlib.de/paintlib/)GLEW (http://glew.sourceforge.net/) (OpenGL extension wrangler library)gluX(http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/glux/)GLUT (http://www.opengl.org/resources/libraries/glut/glut_downloads.html)FreeGLUT (http://freeglut.sourceforge.net/)Open Inventor (http://oss.sgi.com/projects/inventor/)FTGL (http://homepages.paradise.net.nz/henryj/code/index.html#FTGL) (OpenGL Font Library
nVidia Scene Graph SDK (http://developer.nvidia.com/object/nvsg_home.html)OpenSG (http://www.opensg.org/)ParaGUI (http://www.paragui.org/)LibUFO (http://libufo.sourceforge.net/index.html) (OpenGL GUI Toolkit)GPUmesh (http://www-evasion.imag.fr/Membres/Sylvain.Lefebvre/GPUmesh/)GNU Triangulated Surface Library (http://gts.sourceforge.net/)libASE (http://interreality.org/projects/libase)lib3DS (http://lib3ds.sourceforge.net/)GLOD (http://www.cs.jhu.edu/~graphics/GLOD/) (Geometric Level of Detail for OpenGL)
VIDEO:
FFmpeg (http://ffmpeg.sourceforge.net/index.php)Dirac (http://sourceforge.net/projects/dirac)Theora (http://www.theora.org/)XviD (http://www.xvid.org/)
NETWORKING:
RakNet (http://www.rakkarsoft.com/)OpenTNL (http://www.opentnl.org/) (Torque network library)HawkNL (http://www.hawksoft.com/hawknl/)OpenPlay (http://developer.apple.com/darwin/projects/openplay/)ReplicaNet (http://www.replicanet.com/)Game Networking Engine (http://www.rit.edu/~jpw9607/gne/)
SOUND:
FMOD (http://www.fmod.org/)OpenAL (http://www.openal.org/)Audiere (http://audiere.sourceforge.net/)BASS (http://www.un4seen.com/)libsndfile (http://www.mega-nerd.com/libsndfile/)Ogg Vorbis (http://www.vorbis.com/)
PHYSICS AND COLLISION:
Open Dynamics Engine (ODE) (http://ode.org/)Tokamak (http://www.tokamakphysics.com/)Newton Game Dynamics (http://www.physicsengine.com/)NovodeX SDK (http://www.ageia.com/novodex.html)Physical (http://physical.alecrivers.com/)True Axis (http://www.trueaxis.com/)Open Dynamics Framework (http://www.physicstools.org/)ColDet (http://photoneffect.com/coldet/) (Free 3D Collision Detection Library)Opcode (http://www.codercorner.com/Opcode.htm)RAPID (http://www.cs.unc.edu/~geom/OBB/OBBT.html)FreeSOLID (http://www.win.tue.nl/~gino/solid/index.html)V-Collide (http://www.cs.unc.edu/~geom/V_COLLIDE/)
SCRIPTING AND XML:
Lua (http://www.lua.org/)AngelScript (http://www.angelcode.com/angelscript/)CInt (http://root.cern.ch/root/Cint.html)EOS (http://eosscript.sourceforge.net/)GameMonkey Script (http://www.somedude.net/gamemonkey/)Guile (http://www.gnu.org/software/guile/guile.html)IO (http://www.iolanguage.com/about/)javascript (http://www.mozilla.org/js/)
Squirrel (http://squirrel.sourceforge.net/)Small (http://www.compuphase.com/small.htm)Ruby (http://www.ruby-lang.org/en/)Python (http://www.python.org/)Tcl (http://tcl.sourceforge.net/)Perl (http://www.perl.com/)LibXML (http://xmlsoft.org/)TinyXML (http://www.grinninglizard.com/tinyxml/)Expat (http://expat.sourceforge.net/)
Apache XML libraries (http://xml.apache.org/)ezXML (http://ezxml.sourceforge.net/)
COMPRESSION AND FILE SYSTEMS:
zlib (http://www.zlib.net/)bzip2 (http://www.bzip.org/)LZMA SDK (http://www.7-zip.org/sdk.html)LZO (http://www.oberhumer.com/opensource/lzo/)PhysicsFS (http://icculus.org/physfs/)#ZipLib (http://www.icsharpcode.net/OpenSource/SharpZipLib/) (native C# archive library)
SharpFS (http://www.gamedev.net/community/forums/topic.asp?topic_id=391656) (native C# VFS)unrarlib (http://www.unrarlib.org/)ZipArchive (http://www.artpol-software.com/index_zip.html)
Note: Much of the above lists (but not all) were taken from this page (http://abattoir.wolfpaw.net/personal/gamelibs.php), maintained by Kylotan here (http://www.gamedev.net/community/forums/topic.asp?topic_id=291432).
DEVELOPMENT ENVIRONMENTS:
Code::Blocks IDE (http://www.codeblocks.org/)Dev-C++ (http://www.bloodshed.net/devcpp.html)Visual Studio 2005 betas (http://lab.msdn.microsoft.com/vs2005/)SharpDevelop (http://www.icsharpcode.net/OpenSource/SD/)ActivePython (http://www.activestate.com/Products/ActivePython/)
GRAPHICS DEVELOPMENT:
gDEBugger (http://www.gremedy.com/)FX Composer (http://developer.nvidia.com/object/fx_composer_home.html)
RenderMonkey (http://www.ati.com/developer/rendermonkey/)NVIDIA SDK (http://developer.nvidia.com/object/sdk_home.html)ATI Radeon SDK (http://www.ati.com/developer/radeonSDK.html)DirectX Developer Center (http://msdn.microsoft.com/directx/)NVIDIA Cg (http://developer.nvidia.com/page/cg_main.html)Sh (http://libsh.org/) (shader language)
MODELING:
SoftImage|XSI Mod Tool (http://www.softimage.com/community/xsi_mod_tool/default.aspx)Milkshape 3D (http://www.swissquake.ch/chumbalum-soft/) (not free, $25)Wings 3D (http://www.wings3d.com/)Blender (http://www.blender3d.com/cms/Home.2.0.html)Anim8or (http://www.anim8or.com/)DeleD (http://www.delgine.com/index.php?filename=product_deled&menus=off)
WORLD BUILDING:
Quake Army Knife (QuArK) (http://dynamic.gamespy.com/~quark/)GtkRadiant (http://www.qeradiant.com/)Getic3D (http://www.zalsoft.com/index.php)
AUDIO:
ModPlug (http://www.modplug.com/)Audacity (http://audacity.sourceforge.net/)SynthEdit (http://www.synthedit.com/)Buzz Machines (http://www.buzzmachines.com/)KVR Audio (http://www.kvraudio.com/) (not actually software, but has tons of links)
IMAGES:Paint.NET (excellent free image editor) (http://www.eecs.wsu.edu/paint.net/)The GIMP (http://www.gimp.org/)BMFont (http://www.angelcode.com/products/bmfont/) (font texture generator)
TEXTURES:
Transmogrifying Textures Vol. I (NVIDIA) (http://developer.nvidia.com/object/IO_TTVol_01.html)Mayang's Free Textures (http://www.mayang.com/textures/)3D Cafe's Free Textures (http://www.3dcafe.com/asp/textures.asp)Absolute Background Textures Archive (http://www.grsites.com/textures/)Image * After (http://www.imageafter.com/)Media Link's Free Backgrounds and Textures (http://my.erinet.com/~cunning1/textures.htm)Free Game Textures (http://www.vb3d.com/Textures.html)Seamless Textures -- Absolute Cross (http://www.absolutecross.com/graphics/textures/)3D Millenium Free Textures (http://www.m3corp.com/a/download/3d_textures/pages/index.htm)Pixel Poke (http://www.pixelpoke.com/FREE PIXELS.html)The Texture Studio (http://www.planethalflife.com/studio/)
Textures (http://astronomy.swin.edu.au/~pbourke/texture/)Marlin Studios (http://www.marlinstudios.com/samples/samples.htm)Free Foto (http://www.freefoto.com/browse.jsp?id=33-00-0)Free Textures (http://www.noctua-graphics.de/english/freetex_e.htm)Free Textures (http://www.indiaeye.com/free.htm)MorgueFile (http://www.morguefile.com/)Psionic3D (http://www.psionic3d.co.uk/)
MODELS:
3D Millenium Free Models (http://www.m3corp.com/a/download/models/index.htm)Polycount (http://www.planetquake.com/polycount/)Marlin Studios (http://www.marlinstudios.com/samples/samples.htm)Free 3D Model Collections (http://www.amazing3d.com/modfree.html)Free 3D Models (http://www.rocky3d.com/free3d.htm)Digital Animators Models (http://www.digitalanimators.com/HTM/Resources/3dModels/3dModelsMain.htm)Psionic3D (http://www.psionic3d.co.uk/)
SPRITES:
This thread has lots...and lots...and lots... (http://www.gamedev.net/community/forums/topic.asp?topic_id=272386)
SOUNDS:
SFX and Music Resources (http://www.gamedev.net/community/forums/topic.asp?topic_id=279518) (another long GDNet post)Jamendo (http://www.jamendo.com/us/) (Creative Commons licensed music)A1 Free Sound Effects (http://www.a1freesoundeffects.com/noflash.htm)Sound Effects (http://www.pacdv.com/sounds/index.html)Tintagel's Free Sound File Archive (http://freesoundfiles.tintagel.net/Audio/)Free Sound Effects (http://www.partnersinrhyme.com/pir/PIRsfx.html)Sound Hunter (http://www.soundhunter.com/)
Wav Sound Complete Archive (http://www.members.tripod.com/~buggerluggs/ie/wav-dir184.htm)deusX Sound Design (http://www.deusx.com/studio.html)FindSounds (http://www.findsounds.com/) (sound search engine)Absolute Sound Effects Archive (http://www.grsites.com/sounds/)
