一、Abstract Factory(抽象工厂)
情景举例:
创建一个可重用的建造迷宫程序。
代码示例:
class MazeFactory { public: MazeFactory(); /* */ virtual Maze* MakeMaze() const { return new Maze; } virtual Wall* MakeWall() const { return new Wall; } virtual Room* MakeRoom(int n) const { return new Room(n); } virtual Door* MakeDoor(Room* r1, Room* r2) const { return new Door(r1, r2); } }; /* 将MazeFactory作为参数传入处理程序 */ Maze* MazeGame::CreateMaze (MazeFactory& factory) { Maze* aMaze = factory.MakeMaze(); Room* r1 = factory.MakeRoom(1); Room* r2 = factory.MakeRoom(2); Door* aDoor = factory.MakeDoor(r1, r2); aMaze->AddRoom(r1); aMaze->AddRoom(r2); /* */ r1->SetSide(North, factory.MakeWall()); r1->SetSide(East, aDoor); r1->SetSide(South, factory.MakeWall()); r1->SetSide(West, factory.MakeWall()); /* */ r2->SetSide(North, factory.MakeWall()); r2->SetSide(East, factory.MakeWall()); r2->SetSide(South, factory.MakeWall()); r2->SetSide(West, aDoor); return aMaze; } /* MazeFactory子类,重新定义其操作 */ class EnchantedMazeFactory : public MazeFactory { public: EnchantedMazeFactory(); /* */ virtual Room* MakeRoom(int n) const { return new EnchantedRoom(n, CastSpell()); } /* */ virtual Door* MakeDoor(Room* r1, Room* r2) const { return new DoorNeedingSpell(r1, r2); } /* */ protected: Spell* CastSpell() const; }; /* 在主程序调用CreateMaze,以EnchantedMazeFactory为参数 */ Maze* maze; MazeGame game; EnchantedMazeFactory factory; maze = game.CreateMaze(factory);
个人理解:
抽象工厂中最主要的类是MazeFactory,它实现了如何new一系列相关形式的门、窗和墙壁(即产品),如果要增加新的系列,就必须在其子类中重新定义一系列产品的new的方法。由于它只实现了new对象,对new后的对象做怎样的操作,则是交给使用它的类来负责(即例子中的MazeGame类的CreatMaze操作)。
工厂类可以是不抽象的,例中MazeFactory的就是不抽象的,它定义了默认操作。