osgkeyboard例子详解

    技术2022-05-18  13

    osgkeyboard例子中包含的内容:

    (1)显示osgText.

    (2)在viewer中添加事件处理:GUIEventHandler.

     

    解析如下:

    class KeyboardModel : public osg::Referenced{public:

            KeyboardModel() { createKeyboard(); }                osg::Group* getScene() { return _scene.get(); }                void keyChange(int key,int value);//每当用户按下或松开按钮时调用        protected:                ~KeyboardModel() {}

            osg::Switch* addKey(osg::Vec3& pos, int key,const std::string& text,float width, float height);        osg::Switch* addKey(int key,osg::Switch* sw);

            void createKeyboard();//构造函数中调用

            typedef std::map<int, osg::ref_ptr<osg::Switch> > KeyModelMap;                osg::ref_ptr<osg::Group>    _scene;//场景节点        KeyModelMap                 _keyModelMap;//map(字符ID,开关节点),如_keyModelMap["P"] = switch        osg::ref_ptr<osgText::Text> _inputText;//显示的文本(会随着按键而改变)

    };

    void KeyboardModel::keyChange(int key,int value){    // toggle the keys graphical representation on or off via osg::Swithc    KeyModelMap::iterator itr = _keyModelMap.find(key);    if (itr!=_keyModelMap.end())    {        itr->second->setSingleChildOn(value);  //itr->second即找到的switch,例_keyModelMap["P"] = switch,则switch只打开一个(setSingleChildOn()),  //当按下"P"时,由于KeyboardEventHandler::handle()中_keyboardModel->keyChange(ea.getKey(),1);表示显示  //的索引值是1(即第2个红色的),否则如果按键松开,则显示的索引值是0(第一个白色的).    }        if (value)//只有当用户按下某个键时,value=1.    {        // when a key is pressed add the new data to the text field                if (key>0 && key<256)        {            // just add ascii characters right now...            _inputText->getText().push_back(key);//直接将输入的字符添加,会显示出来            _inputText->update();        }        else if (key==osgGA::GUIEventAdapter::KEY_Return)        {            _inputText->getText().push_back('/n');//换行            _inputText->update();        }        else if (key==osgGA::GUIEventAdapter::KEY_BackSpace || key==osgGA::GUIEventAdapter::KEY_Delete)         {            if (!_inputText->getText().empty())            {                _inputText->getText().pop_back();//删除                _inputText->update();            }        }            }    }

    osg::Switch* KeyboardModel::addKey(osg::Vec3& pos, int key,const std::string& text,float width, float height){

        osg::Geode* geodeUp = new osg::Geode;//第1个字符(白色)    {        osgText::Text* textUp = new osgText::Text;        textUp->setFont("fonts/arial.ttf");        textUp->setColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));//(白色)        textUp->setCharacterSize(height);        textUp->setPosition(pos);        textUp->setDrawMode(osgText::Text::TEXT/*|osgText::Text::BOUNDINGBOX*/);        textUp->setAlignment(osgText::Text::LEFT_CENTER);        textUp->setAxisAlignment(osgText::Text::XZ_PLANE);        textUp->setText(text);                geodeUp->addDrawable(textUp);    }        osg::Geode* geodeDown = new osg::Geode;//第2个字符(红色)    {        osgText::Text* textDown = new osgText::Text;        textDown->setFont("fonts/arial.ttf");        textDown->setColor(osg::Vec4(1.0f,0.0f,1.0f,1.0f));//(红色)        textDown->setCharacterSize(height);        textDown->setPosition(pos);        textDown->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/);        textDown->setAlignment(osgText::Text::LEFT_CENTER);        textDown->setAxisAlignment(osgText::Text::XZ_PLANE);        textDown->setText(text);                geodeDown->addDrawable(textDown);    }

        osg::Switch* model = new osg::Switch;//开关节点,添加2个Geode,且每次只能一个打开,即只显示一个    model->addChild(geodeUp,true);    model->addChild(geodeDown,false);        _scene->addChild(model);//加入_scene

        _keyModelMap[key] = model;//例_keyModelMap["P"] = model        pos.x() += width;        return model;    }

    osg::Switch* KeyboardModel::addKey(int key,osg::Switch* sw){    _keyModelMap[key] = sw;//例_keyModelMap["p"]= _keyModelMap["P"] = switch    return sw;}

    void KeyboardModel::createKeyboard(){    _scene = new osg::Group;        osg::Vec3 origin(0.0f,0.0f,0.0f);    osg::Vec3 pos=origin;        addKey(pos,osgGA::GUIEventAdapter::KEY_Control_L,"Ctrl",2.0f,0.5f);    ......    addKey('P',addKey(pos,'p',"P",1.0f,1.0f)); //括号里的addKey()表示,对于"p",显示为"P",然后括号外的addKey(),第二个参数使用同样的switch, //即大小写P都用同一个switch,且_keyModelMap["p"]= _keyModelMap["P"] = switch    ...    pos.x() = 0.0f;    pos.z() += 1.0f;        ......    }

     

    class KeyboardEventHandler : public osgGA::GUIEventHandler{public:            KeyboardEventHandler(KeyboardModel* keyboardModel):            _keyboardModel(keyboardModel) {}            virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)        {

       ......            switch(ea.getEventType())            {                case(osgGA::GUIEventAdapter::KEYDOWN):                {     //keyChange()第二个参数:0表示第一个显示字符(绿色),1表示第二个显示字符(红色).     //switch开关使红色字符显示                    _keyboardModel->keyChange(ea.getKey(),1);                    return true;//返回true后,别的EventHandler不会处理了,该按键事件处理完毕                }                case(osgGA::GUIEventAdapter::KEYUP):                {                    _keyboardModel->keyChange(ea.getKey(),0);                    return true;                }

                    default:                    return false;            }        }                osg::ref_ptr<KeyboardModel> _keyboardModel;//数据成员,以便处理按键时能找到对象指针()        };

    int main(int , char **){    osgViewer::Viewer viewer;

        osg::ref_ptr<KeyboardModel> keyboardModel = new KeyboardModel;

        ......    viewer.addEventHandler(new KeyboardEventHandler(keyboardModel.get()));    viewer.setSceneData( keyboardModel->getScene() );

        return viewer.run();}

     

    ========================

    ========================

    ========================

    ========================

    完整的osgkeyboard代码如下:

    #include <osgViewer/Viewer>#include <osgViewer/ViewerEventHandlers>#include <osg/io_utils>

    #include <osg/MatrixTransform>#include <osg/Geode>#include <osg/Group>#include <osg/Switch>#include <osg/Notify>#include <osg/Geometry>

    #include <osgText/Text>

    #include <osgDB/Registry>#include <osgDB/ReadFile>#include <osgDB/WriteFile>

    class KeyboardModel : public osg::Referenced{public:

            KeyboardModel() { createKeyboard(); }                osg::Group* getScene() { return _scene.get(); }                void keyChange(int key,int value);        protected:                ~KeyboardModel() {}

            osg::Switch* addKey(osg::Vec3& pos, int key,const std::string& text,float width, float height);        osg::Switch* addKey(int key,osg::Switch* sw);

            void createKeyboard();

            typedef std::map<int, osg::ref_ptr<osg::Switch> > KeyModelMap;                osg::ref_ptr<osg::Group>    _scene;        KeyModelMap                 _keyModelMap;        osg::ref_ptr<osgText::Text> _inputText;

    };

    void KeyboardModel::keyChange(int key,int value){    osg::notify(osg::INFO) << "key value change, code="<<std::hex << key << "/t value="<< value << std::dec  << std::endl;

        // toggle the keys graphical representation on or off via osg::Swithc    KeyModelMap::iterator itr = _keyModelMap.find(key);    if (itr!=_keyModelMap.end())    {        itr->second->setSingleChildOn(value);    }        if (value)    {        // when a key is pressed add the new data to the text field                if (key>0 && key<256)        {            // just add ascii characters right now...            _inputText->getText().push_back(key);            _inputText->update();        }        else if (key==osgGA::GUIEventAdapter::KEY_Return)        {            _inputText->getText().push_back('/n');            _inputText->update();        }        else if (key==osgGA::GUIEventAdapter::KEY_BackSpace || key==osgGA::GUIEventAdapter::KEY_Delete)         {            if (!_inputText->getText().empty())            {                _inputText->getText().pop_back();                _inputText->update();            }        }            }    }

    osg::Switch* KeyboardModel::addKey(osg::Vec3& pos, int key,const std::string& text,float width, float height){

        osg::Geode* geodeUp = new osg::Geode;    {        osgText::Text* textUp = new osgText::Text;        textUp->setFont("fonts/arial.ttf");        textUp->setColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));        textUp->setCharacterSize(height);        textUp->setPosition(pos);        textUp->setDrawMode(osgText::Text::TEXT/*|osgText::Text::BOUNDINGBOX*/);        textUp->setAlignment(osgText::Text::LEFT_CENTER);        textUp->setAxisAlignment(osgText::Text::XZ_PLANE);        textUp->setText(text);                geodeUp->addDrawable(textUp);    }        osg::Geode* geodeDown = new osg::Geode;    {        osgText::Text* textDown = new osgText::Text;        textDown->setFont("fonts/arial.ttf");        textDown->setColor(osg::Vec4(1.0f,0.0f,1.0f,1.0f));        textDown->setCharacterSize(height);        textDown->setPosition(pos);        textDown->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/);        textDown->setAlignment(osgText::Text::LEFT_CENTER);        textDown->setAxisAlignment(osgText::Text::XZ_PLANE);        textDown->setText(text);                geodeDown->addDrawable(textDown);    }

        osg::Switch* model = new osg::Switch;    model->addChild(geodeUp,true);    model->addChild(geodeDown,false);        _scene->addChild(model);

        _keyModelMap[key] = model;        pos.x() += width;        return model;    }

    osg::Switch* KeyboardModel::addKey(int key,osg::Switch* sw){    _keyModelMap[key] = sw;    return sw;}

    void KeyboardModel::createKeyboard(){    _scene = new osg::Group;        osg::Vec3 origin(0.0f,0.0f,0.0f);    osg::Vec3 pos=origin;        addKey(pos,osgGA::GUIEventAdapter::KEY_Control_L,"Ctrl",2.0f,0.5f);    addKey(pos,osgGA::GUIEventAdapter::KEY_Super_L,"Super",2.0f,0.5f);    addKey(pos,osgGA::GUIEventAdapter::KEY_Alt_L,"Alt",2.0f,0.5f);    addKey(pos,osgGA::GUIEventAdapter::KEY_Space,"Space",3.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_Mode_switch,"Switch",2.0f,0.5f);    addKey(pos,osgGA::GUIEventAdapter::KEY_Super_R,"Super",2.0f,0.5f);    addKey(pos,osgGA::GUIEventAdapter::KEY_Menu,"Menu",2.0f,0.5f);    addKey(pos,osgGA::GUIEventAdapter::KEY_Control_R,"Ctrl",2.0f,0.5f);

        osg::Vec3 middle(pos.x()+1.0f,0.0f,0.0f);        pos.x() = 0.0f;    pos.z() += 1.0f;

        addKey(pos,osgGA::GUIEventAdapter::KEY_Shift_L,"Shift",2.0f,0.5f);    addKey(pos,'//',"//",1.0f,1.0f);    addKey('Z',addKey(pos,'z',"Z",1.0f,1.0f));    addKey('X',addKey(pos,'x',"X",1.0f,1.0f));    addKey('C',addKey(pos,'c',"C",1.0f,1.0f));    addKey('V',addKey(pos,'v',"V",1.0f,1.0f));    addKey('B',addKey(pos,'b',"B",1.0f,1.0f));    addKey('N',addKey(pos,'n',"N",1.0f,1.0f));    addKey('M',addKey(pos,'m',"M",1.0f,1.0f));    addKey('<',addKey(pos,',',",",1.0f,1.0f));    addKey('>',addKey(pos,'.',".",1.0f,1.0f));    addKey('?',addKey(pos,'/',"/",1.0f,1.0f));    addKey(pos,osgGA::GUIEventAdapter::KEY_Shift_R,"Shift",2.0f,0.5f);

        pos.x() = 0.0f;    pos.z() += 1.0f;        addKey(pos,osgGA::GUIEventAdapter::KEY_Caps_Lock,"Caps",2.0f,0.5f);    addKey('A',addKey(pos,'a',"A",1.0f,1.0f));    addKey('S',addKey(pos,'s',"S",1.0f,1.0f));    addKey('D',addKey(pos,'d',"D",1.0f,1.0f));    addKey('F',addKey(pos,'f',"F",1.0f,1.0f));    addKey('G',addKey(pos,'g',"G",1.0f,1.0f));    addKey('H',addKey(pos,'h',"H",1.0f,1.0f));    addKey('J',addKey(pos,'j',"J",1.0f,1.0f));    addKey('K',addKey(pos,'k',"K",1.0f,1.0f));    addKey('L',addKey(pos,'l',"L",1.0f,1.0f));    addKey(':',addKey(pos,';',";",1.0f,1.0f));    addKey('@',addKey(pos,'/'',"'",1.0f,1.0f));    addKey('~',addKey(pos,'#',"#",1.0f,1.0f));    addKey(pos,osgGA::GUIEventAdapter::KEY_Return,"Return",4.0f,0.5f);

        pos.x() = 0.0f;    pos.z() += 1.0f;        addKey(pos,osgGA::GUIEventAdapter::KEY_Tab,"Tab",2.0f,0.5f);    addKey('Q',addKey(pos,'q',"Q",1.0f,1.0f));    addKey('W',addKey(pos,'w',"W",1.0f,1.0f));    addKey('E',addKey(pos,'e',"E",1.0f,1.0f));    addKey('R',addKey(pos,'r',"R",1.0f,1.0f));    addKey('T',addKey(pos,'t',"T",1.0f,1.0f));    addKey('Y',addKey(pos,'y',"Y",1.0f,1.0f));    addKey('U',addKey(pos,'u',"U",1.0f,1.0f));    addKey('I',addKey(pos,'i',"I",1.0f,1.0f));    addKey('O',addKey(pos,'o',"O",1.0f,1.0f));    addKey('P',addKey(pos,'p',"P",1.0f,1.0f));    addKey('{',addKey(pos,'[',"[",1.0f,1.0f));    addKey('}',addKey(pos,']',"]",1.0f,1.0f));

        pos.x() = 0.0f;    pos.z() += 1.0f;        addKey(pos,'`',"`",1.0f,1.0f);    addKey(pos,'1',"1",1.0f,1.0f);    addKey(pos,'2',"2",1.0f,1.0f);    addKey(pos,'3',"3",1.0f,1.0f);    addKey(pos,'4',"4",1.0f,1.0f);    addKey(pos,'5',"5",1.0f,1.0f);    addKey(pos,'6',"6",1.0f,1.0f);    addKey(pos,'7',"7",1.0f,1.0f);    addKey(pos,'8',"8",1.0f,1.0f);    addKey(pos,'9',"9",1.0f,1.0f);    addKey(pos,'0',"0",1.0f,1.0f);    addKey(pos,'-',"-",1.0f,1.0f);    addKey(pos,'=',"=",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_BackSpace,"Backspace",3.0f,0.5f);

        pos.x() = 0.0f;    pos.z() += 1.5f;        float F_height = 0.5f;    addKey(pos,osgGA::GUIEventAdapter::KEY_Escape,"Esc",2.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F1,"F1",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F2,"F2",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F3,"F3",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F4,"F4",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F5,"F5",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F6,"F6",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F7,"F7",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F8,"F8",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F9,"F9",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F10,"F10",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F11,"F11",1.0f,F_height);    addKey(pos,osgGA::GUIEventAdapter::KEY_F12,"F12",1.0f,F_height);

            float cursorMoveHeight=0.35f;

        pos = middle;        addKey(pos,osgGA::GUIEventAdapter::KEY_Left,"Left",1.0f,cursorMoveHeight);    osg::Vec3 down = pos;    addKey(pos,osgGA::GUIEventAdapter::KEY_Down,"Down",1.0f,cursorMoveHeight);    addKey(pos,osgGA::GUIEventAdapter::KEY_Right,"Right",1.0f,cursorMoveHeight);        osg::Vec3 keypad = pos;    keypad.x()+=1.0f;

        pos = down;    pos.z() += 1.0f;        addKey(pos,osgGA::GUIEventAdapter::KEY_Up,"Up",1.0f,cursorMoveHeight);   

        float homeHeight = 0.35f;    pos = middle;    pos.z() += 3.0;        addKey(pos,osgGA::GUIEventAdapter::KEY_Delete,"Delete",1.0f,homeHeight);    addKey(pos,osgGA::GUIEventAdapter::KEY_End,"End",1.0f,homeHeight);    addKey(pos,osgGA::GUIEventAdapter::KEY_Page_Down,"Page/nDown",1.0f,homeHeight);        pos = middle;    pos.z() += 4.0;        addKey(pos,osgGA::GUIEventAdapter::KEY_Insert,"Insert",1.0f,homeHeight);    addKey(pos,osgGA::GUIEventAdapter::KEY_Home,"Home",1.0f,homeHeight);    addKey(pos,osgGA::GUIEventAdapter::KEY_Page_Up,"Page/nUp",1.0f,homeHeight);

        pos = middle;    pos.z() += 5.5;        addKey(pos,osgGA::GUIEventAdapter::KEY_Print,"PrtScrn/nSysRq",1.0f,homeHeight);    addKey(pos,osgGA::GUIEventAdapter::KEY_Scroll_Lock,"ScrLk",1.0f,homeHeight);    addKey(pos,osgGA::GUIEventAdapter::KEY_Pause,"Pause/nBreak",1.0f,homeHeight);       

        pos = keypad;    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Insert,"0",2.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Delete,".",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Enter,"Enter",1.0f,homeHeight);        pos = keypad;    pos.z() += 1.0f;    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_End,"1",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Down,"2",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Page_Down,"3",1.0f,1.0f);

        pos = keypad;    pos.z() += 2.0f;    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Left,"4",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Begin,"5",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Right,"6",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Add,"+",1.0f,1.0f);

        pos = keypad;    pos.z() += 3.0f;    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Home,"7",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Up,"8",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Page_Up,"9",1.0f,1.0f);

        pos = keypad;    pos.z() += 4.0f;    addKey(pos,osgGA::GUIEventAdapter::KEY_Num_Lock,"Num/nLock",1.0f,0.3f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Divide,"/",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Multiply,"*",1.0f,1.0f);    addKey(pos,osgGA::GUIEventAdapter::KEY_KP_Subtract,"-",1.0f,1.0f);        float totalWidth = pos.x()-origin.x();    pos = origin;    pos.z() += -1.5f;

        osg::Geode* geodeInput = new osg::Geode;    {        _inputText = new osgText::Text;        _inputText->setFont("fonts/arial.ttf");        _inputText->setColor(osg::Vec4(1.0f,1.0f,0.0f,1.0f));        _inputText->setCharacterSize(1.0f);        _inputText->setMaximumWidth(totalWidth);        _inputText->setPosition(pos);        _inputText->setDrawMode(osgText::Text::TEXT/*||osgText::Text::BOUNDINGBOX*/);        _inputText->setAlignment(osgText::Text::BASE_LINE);        _inputText->setAxisAlignment(osgText::Text::XZ_PLANE);        _inputText->setDataVariance(osg::Object::DYNAMIC);        _inputText->setText("Press some keys...");                geodeInput->addDrawable(_inputText.get());                _scene->addChild(geodeInput);    }

    }

     

     

    class KeyboardEventHandler : public osgGA::GUIEventHandler{public:            KeyboardEventHandler(KeyboardModel* keyboardModel):            _keyboardModel(keyboardModel) {}            virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)        {

    #if 1

    //            osg::notify(osg::NOTICE)<<"Mouse "<<ea.getButtonMask()<<std::endl;

                #define PRINT(mask) osg::notify(osg::NOTICE)<<#mask<<" ="<<(ea.getModKeyMask() & mask)<<std::endl;            switch(ea.getEventType())            {                case(osgGA::GUIEventAdapter::KEYDOWN):                case(osgGA::GUIEventAdapter::KEYUP):                {                    osg::notify(osg::NOTICE)<<std::endl;                    PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_SHIFT);                    PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_SHIFT);                    PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_ALT);                    PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_ALT);                    PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_CTRL);                    PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_CTRL);                    PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_META);                    PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_META);                    PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_SUPER);                    PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_SUPER);                    PRINT(osgGA::GUIEventAdapter::MODKEY_LEFT_HYPER);                    PRINT(osgGA::GUIEventAdapter::MODKEY_RIGHT_HYPER);                    PRINT(osgGA::GUIEventAdapter::MODKEY_NUM_LOCK);                    PRINT(osgGA::GUIEventAdapter::MODKEY_CAPS_LOCK);                    break;                }                default:                    break;            }#endif            switch(ea.getEventType())            {                case(osgGA::GUIEventAdapter::KEYDOWN):                {                    _keyboardModel->keyChange(ea.getKey(),1);                    return true;                }                case(osgGA::GUIEventAdapter::KEYUP):                {                    _keyboardModel->keyChange(ea.getKey(),0);                    return true;                }

                    default:                    return false;            }        }                osg::ref_ptr<KeyboardModel> _keyboardModel;        };

    int main(int , char **){    osgViewer::Viewer viewer;

        osg::ref_ptr<KeyboardModel> keyboardModel = new KeyboardModel;

        viewer.addEventHandler(new osgViewer::StatsHandler);    viewer.addEventHandler(new osgViewer::WindowSizeHandler());    viewer.addEventHandler(new KeyboardEventHandler(keyboardModel.get()));    viewer.setSceneData( keyboardModel->getScene() );

        return viewer.run();}


    最新回复(0)