如何制作具有声音效果的动画桌面精灵

    技术2022-05-11  114

     

    如何制作具有声音效果的动画桌面精灵

    作者:徐景周

     

    下载实例代码:http://www.csdn.net/cnshare/soft/7/7085.shtm

    http://www.csdn.net/cnshare/soft/6/6620.shtm

     

    你想制作出一个在桌面上透明显示,动态唱歌的桌面小精灵么?下面我来用我原来做的一个例子来教你如何来实现它。例子运行界面如下:

     

     

    基本思路:采用透明位图方法在桌面上显示位图,定时更换位图以实现动画效果,再采用播放内部WAV资源文件方法来播放自带WAV文件既可(右键可关闭此程序)。

     

    具体实现步骤如下:

    1、  在新建的工程文件中(VC6.0)中导入一WAV文件,取名“WEST”,再导入两幅位图取名“WEST1”和“WEST2” 。

    2、  新建一.h文件,取名TransparentWnd.h

    代码内容如下:

    #if !defined(AFX_TRANSPARENTWND_H__6508F000_5685_11D3_9001_CBBD225E6BC4__INCLUDED_)

    #define AFX_TRANSPARENTWND_H__6508F000_5685_11D3_9001_CBBD225E6BC4__INCLUDED_

     

    #if _MSC_VER > 1000

    #pragma once

    #endif // _MSC_VER > 1000

    // TransparentWnd.h : header file

    //

    //

    //作者: 徐景周. 2000.12

    //功能:透明位图及WAV资源播放

    //

    // TransparentWnd window

     

    class TransparentWnd : public CWnd

    {

    // Construction

    public:

    TransparentWnd();

     

    void CreateTransparent(LPCTSTR pTitle, RECT &rect);

    void SetupRegion(CDC *pDC);

    void DoChange(void);

    void SoundPlay(void);

     

    CBitmap m_bmpDraw;

        int m_iAniSeq;

     

    // Attributes

    public:

     

    // Operations

    public:

     

    // Overrides

    // ClassWizard generated virtual function overrides

    //{{AFX_VIRTUAL(TransparentWnd)

    //}}AFX_VIRTUAL

     

    // Implementation

    public:

    virtual ~TransparentWnd();

     

    // Generated message map functions

    protected:

    //{{AFX_MSG(TransparentWnd)

    afx_msg void OnLButtonDown(UINT nFlags, CPoint point);

    afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);

    afx_msg BOOL OnEraseBkgnd(CDC* pDC);

    afx_msg void OnTimer(UINT nIDEvent);

    afx_msg void OnRButtonDown(UINT nFlags, CPoint point);

    //}}AFX_MSG

    DECLARE_MESSAGE_MAP()

    };

     

    /

     

    //{{AFX_INSERT_LOCATION}}

    // Microsoft Visual C++ will insert additional declarations immediately before the previous line.

     

    #endif // !defined(AFX_TRANSPARENTWND_H__6508F000_5685_11D3_9001_CBBD225E6BC4__INCLUDED_)

    3、  新建一.cpp文件,取名:TransparentWnd.cpp

    代码内容如下:

    // TransparentWnd.cpp : implementation file

    //

    //作者: 徐景周. 2000.12

    //功能:透明位图及WAV资源播放

    //

    #include "stdafx.h"

    #include "West.h"

    #include "TransparentWnd.h"

    #include "WestDlg.h"

     

    #ifdef _DEBUG

    #define new DEBUG_NEW

    #undef THIS_FILE

    static char THIS_FILE[] = __FILE__;

    #endif

     

    /

    // TransparentWnd

     

    TransparentWnd::TransparentWnd()

    {

    m_iAniSeq=0; //图像变化初始值

    }

     

    TransparentWnd::~TransparentWnd()

    {

    }

     

    BEGIN_MESSAGE_MAP(TransparentWnd, CWnd)

    //{{AFX_MSG_MAP(TransparentWnd)

    ON_WM_LBUTTONDOWN()

    ON_WM_CREATE()

    ON_WM_ERASEBKGND()

    ON_WM_TIMER()

    ON_WM_RBUTTONDOWN()

    ON_COMMAND(IDR_HELP, OnHelp)

    ON_COMMAND(IDR_EXIT, OnExit)

    //}}AFX_MSG_MAP

    END_MESSAGE_MAP()

     

    //********************************************************************************

    //* CreateTransparent()

    //*

    //* Creates the main application window transparent

    //********************************************************************************

    void TransparentWnd::CreateTransparent(LPCTSTR pTitle, RECT &rect)

    {

    // 创建一个隐藏窗口

    CreateEx(   0, 

         AfxRegisterWndClass(0,AfxGetApp()->LoadStandardCursor(IDC_ARROW)),

                 pTitle,

                 WS_POPUP ,

                 rect,

                 NULL,

                 NULL,

                 NULL);

    DoChange();

    }

     

    //********************************************************************************

    //* SetupRegion()

    //*

    //* Set the Window Region for transparancy outside the mask region

    //********************************************************************************

    void TransparentWnd::SetupRegion(CDC *pDC)

    {

    CDC                 memDC;

    CBitmap         &cBitmap=m_bmpDraw;

    CBitmap*        pOldMemBmp = NULL;

    COLORREF        col,colMask;

    CRect               cRect;

    int                 x, y;

    CRgn                wndRgn, rgnTemp;

     

    GetWindowRect(&cRect);

    CPoint ptOrg=cRect.TopLeft();

     

    BITMAP bmInfo;

    cBitmap.GetObject(sizeof(bmInfo),&bmInfo);

    CRect rcNewWnd=CRect(ptOrg,CSize(bmInfo.bmWidth,bmInfo.bmHeight));

     

    memDC.CreateCompatibleDC(pDC);

    pOldMemBmp = memDC.SelectObject(&cBitmap);

    colMask=memDC.GetPixel(0,0);

     

    wndRgn.CreateRectRgn(0, 0, rcNewWnd.Width(), rcNewWnd.Height());

    for(x=0; x<=rcNewWnd.Width(); x++)

    {

         for(y=0; y<=rcNewWnd.Height(); y++)

         {

             col = memDC.GetPixel(x, y);

             if(col == colMask)

             {

                 rgnTemp.CreateRectRgn(x, y, x+1, y+1);

                 wndRgn.CombineRgn(&wndRgn, &rgnTemp, RGN_XOR);

                 rgnTemp.DeleteObject();

             }

         }

    }

    if (pOldMemBmp) memDC.SelectObject(pOldMemBmp);

    SetWindowRgn((HRGN)wndRgn, TRUE);

    MoveWindow(rcNewWnd);

    }

     

    void TransparentWnd::DoChange(void)

    {

      char szBmp[20];

     

       //不断替换图像

       sprintf(szBmp,"WEST%d",m_iAniSeq%2+1);

     

    m_bmpDraw.DeleteObject();

    m_bmpDraw.LoadBitmap(szBmp);

    CWindowDC dc(this);

    SetupRegion(&dc);

    Invalidate();

     

     

    }

     

    void TransparentWnd::SoundPlay(void)

    {

     //先关闭原声音播放

    PlaySound("WEST",AfxGetResourceHandle(),SND_RESOURCE|SND_PURGE|SND_NODEFAULT  );

        SetTimer(2,61080,NULL); //设置播放声音时间61.08秒

     //资源WAV文件的ID须加双引号,用下API函数播放

        PlaySound("WEST",AfxGetResourceHandle(),SND_RESOURCE|SND_ASYNC|SND_NODEFAULT  );

    }

     

    void TransparentWnd::OnLButtonDown(UINT nFlags, CPoint point)

    {

     

    CWnd::OnLButtonDown(nFlags, point);

     

    //实现无标题拖动

    PostMessage(WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM(point.x,point.y));

    }

     

    int TransparentWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)

    {

    if (CWnd::OnCreate(lpCreateStruct) == -1)

         return -1;

     

        SetTimer(1,1000,NULL);  //开始时的图像显示时间

        SetTimer(2,500,NULL); //启动声音播放计时器

     

    SetWindowPos(&wndTopMost,0,0,0,0,SWP_NOSIZE|SWP_NOMOVE); //窗体总在总前面  

    return 0;

    }

     

    BOOL TransparentWnd::OnEraseBkgnd(CDC* pDC)

    {

        CRect    rect;

    GetWindowRect(&rect);

     

    CDC memDC;

    CBitmap         &cBitmap=m_bmpDraw;;

    CBitmap*        pOldMemBmp = NULL;

    CFont* pOldMemFont=NULL;

     

    memDC.CreateCompatibleDC(pDC);

    pOldMemBmp = memDC.SelectObject(&cBitmap);

    pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &memDC, 0, 0, SRCCOPY);

     

    if (pOldMemBmp) memDC.SelectObject( pOldMemBmp );

     

    return TRUE;   

    //   return CWnd::OnEraseBkgnd(pDC);

    }

     

    void TransparentWnd::OnTimer(UINT nIDEvent)

    {

       switch(nIDEvent)

    {

    case(1)://变换图像

         DoChange();

         break;

    case(2): //播放声音

         SoundPlay();

         break;

    default:

         break;

    }

    m_iAniSeq++;

    if(m_iAniSeq==2)

          m_iAniSeq=0;

     

    CWnd::OnTimer(nIDEvent);

    }

     

    void TransparentWnd::OnRButtonDown(UINT nFlags, CPoint point)

    {

     

    CWnd::OnRButtonDown(nFlags, point);

     

       DestroyWindow(); //鼠标右键点击时关闭此程序

    }

     

    4、  在应用类(West.cpp)代码中初始化实例涵数改为下面既可:

      BOOL CWest::InitInstance()

    {

            srand(time(NULL));

       

        //一次只运行一个程序实例,如果已运行则退出

        if( FindWindow(NULL,"大话西游经典系列之--情感天地")) exit(0);

     

        TransparentWnd* pFrame = new TransparentWnd;

        m_pMainWnd = pFrame;

       

        // create and load the frame with its resources

        CRect rect(0, 0, 100, 100);

        pFrame->CreateTransparent("大话西游经典系列之--情感天地", rect);//IDB_MASK, IDB_BACK);

        pFrame->CenterWindow();  //初始显示窗体位置

        pFrame->ShowWindow(SW_SHOW);

       

        return TRUE;

    }

     

    其中具体实现细节,请在下载实例代码后仔细查看,~o~

     

      EMAIL:jingzhou_xu@163.com

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