JS小游戏贪吃蛇+细致注释

    技术2022-05-19  25

    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "<a href="http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" target="_blank">http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd</a>"><html xmlns="<a href="http://www.w3.org/1999/xhtml" target="_blank">http://www.w3.org/1999/xhtml</a>"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><title>贪吃蛇 - by CNwander</title><style type="text/css">* {margin:0; padding:0}body {background:#333; -moz-user-select:none; text-align:center; font-size:12px}table {margin:80px auto 10px auto; overflow:hidden; border-collapse:collapse; }td {width:20px; height:20px; border:1px solid #eee; background:#f4f4f4}.cover {background:#39c;}.food {background:#093}.block {background:#333}.brake {background:#f00}.skate {background:#00f}#say {margin-top:50px; color:white}#help {width:420px; margin:0 auto; line-height:17px; color:white}#help span {float:left; margin-right:10px}#help .box {width:15px; height:15px; margin-right:5px; border:1px solid white}#btnStart {clear:both; width:100px; height:30px; margin-top:10px; padding:0; background:#bbb; color:#222; border:1px solid #fff; border-bottom-color:#000; border-right-color:#000; cursor:pointer}</style><script type="text/javascript">// code by CNwander.// common function $(str) { return document.getElementById(str);}function $tag(str,target) { target = target  document; return target.getElementsByTagName(str);}// global// constvar WIDTH = 20, //网格宽度 HEIGHT = 20, //网格高度 SAY = ["相当不错,虽然说和CNwander还不是一个级别的","可以啊,再加点油都可以和CNwander媲美了!","一个字,牛,连CNwander都甘拜下风了","差不多行了,别把游戏玩爆了"];var len = 3, //蛇的长度 speed, //爬行速度 gridElems = multiArray(WIDTH,HEIGHT), //单元格对象 carrier, //承载对象(食物,障碍,滑板,刹车) snake, //蛇每节的坐标点 info, //交互对话 btnStart, //开始按钮 topScore = len, snakeTimer, //蛇行走计时器 brakeTimers = [], //随机刹车 skateTimers = [], //随机滑板 directkey; // 方向键值 37-40 左上右下window.onload = function(){ info = $("say"); btnStart = $("btnStart"); initGrid(); //网格原始化 document.onkeydown = attachEvents; //绑定方向事件 btnStart.onclick = function (e) {  btnStart.blur(); //firefox中必须释放焦点  start(); //游戏开始  btnStart.setAttribute("disabled",true);  btnStart.style.color = "#aaa"; }}//开始游戏function start() { len = 3; speed = 10; directkey = 39; carrier = multiArray(WIDTH,HEIGHT); snake = new Array(); clear(); initSnake(); //蛇原始化 addObject("food"); walk(); addRandomBrake();}//建立网格function initGrid() { var body = $tag("body")[0]; var table = document.createElement("table"),  tbody = document.createElement("tbody") for(var j = 0; j < HEIGHT; j++) {    var col = document.createElement("tr");    for(var i = 0; i < WIDTH; i++) {     var row = document.createElement("td");   gridElems[i][j] = col.appendChild(row);    }  tbody.appendChild(col);   } table.appendChild(tbody); $("snakeWrap").appendChild(table);}//建立蛇function initSnake() { var pointer = randomPointer(len-1, len-1, WIDTH/2); for(var i = 0; i < len; i++) {  var x = pointer[0] - i,   y = pointer[1];  snake.push([x,y]);  carrier[x][y] = "cover"; }}//添加键盘事件function attachEvents(e) { e = e  event; directkey = Math.abs(e.keyCode - directkey) != 2 && e.keyCode > 36 && e.keyCode < 41 ? e.keyCode : directkey; //非方向键、反向无效 return false;}function walk() { if(snakeTimer) window.clearInterval(snakeTimer); snakeTimer = window.setInterval(step, Math.floor(3000/speed));}function step() { //获取目标点 var headX = snake[0][0],  headY = snake[0][1]; switch(directkey) {  case 37: headX -= 1; break;  case 38: headY -= 1; break;  case 39: headX += 1; break  case 40: headY += 1; break; } //碰到边界,阻挡物,则结束游戏 if(headX >= WIDTH  headX < 0  headY >= HEIGHT  headY < 0  carrier[headX][headY] == "block"  carrier[headX][headY] == "cover" ) {  trace("GAME OVER");  if(getText($("score"))*1 < len) trace(len,$("score"));  btnStart.removeAttribute("disabled");  btnStart.style.color = "#000";  window.clearInterval(snakeTimer);  for(var i = 0; i < brakeTimers.length; i++) window.clearTimeout(brakeTimers[i]);  for(var i = 0; i < skateTimers.length; i++) window.clearTimeout(skateTimers[i]);  return; } //加快

     if(len % 4 == 0 && speed < 60 && carrier[headX][headY] == "food") {  speed += 5;  walk();   trace("加快!"); } //捡到刹车 if(carrier[headX][headY] == "brake") {  speed = 5;  walk();  trace("恭喜!捡到刹车一个。"); } //遭遇滑板 if(carrier[headX][headY] == "skate") {  speed += 20;  walk();  trace("遭遇滑板!"); }  //添加阻挡物 if(len % 6 == 0 && len < 60 && carrier[headX][headY] == "food") {  addObject("block"); }  //对话 if(len <= 40 && len % 10 == 0) {  var cheer = SAY[len/10-1];  trace(cheer); }  //吃东西 if(carrier[headX][headY] != "food") {  var lastX = snake[snake.length-1][0],   lastY = snake[snake.length-1][1];  carrier[lastX][lastY] = false;  gridElems[lastX][lastY].className = "";  snake.pop(); } else {  carrier[headX][headY] = false;  trace("吃到食物");  addObject("food"); } snake.unshift([headX,headY]); carrier[headX][headY] = "cover"; gridElems[headX][headY].className = "cover"; len = snake.length;}//添加物品function addObject(name) { var p = randomPointer(); carrier[p[0]][p[1]] = name; gridElems[p[0]][p[1]].className = name;}//添加随机数量刹车和滑板function addRandomBrake() { var num = randowNum(1,5); for(var i = 0; i < num; i++) {  brakeTimers.push( window.setTimeout(function(){addObject("brake")},randowNum(10000,100000)) );  skateTimers.push( window.setTimeout(function(){addObject("skate")},randowNum(5000,100000)) ); }   }//输出信息function trace(sth,who) { who = who  info; if(document.all) who.innerText = sth; else who.textContent = sth;}//获取信息function getText(target) { if(document.all) return target.innerText; else return target.textContent;}//建立二维数组function multiArray(m,n) { var arr =  new Array(n); for(var i=0; i<m; i++)   arr[i] = new Array(m); return arr;}//清理画面function clear() { for(var y = 0; y < gridElems.length; y++) {  for(var x = 0; x < gridElems[y].length; x++) {   gridElems[x][y].className = "";  } }}//产生指定范围随机点function randomPointer(startX,startY,endX,endY) { startX = startX  0; startY = startY  0; endX = endX  WIDTH; endY = endY  HEIGHT; var p = [],  x = Math.floor(Math.random()*(endX - startX)) + startX,  y = Math.floor(Math.random()*(endY - startY)) + startY; if(carrier[x][y]) return randomPointer(startX,startY,endX,endY); p[0] = x; p[1] = y; return p;}//产生随机整数function randowNum(start,end) { return Math.floor(Math.random()*(end - start)) + start;}</script></head><body onselectstart="return false"> <div id="say">贪吃蛇</div>    <div id="snakeWrap"></div>    <div id="help">     <span class="box food"></span><span>绿色食物</span>        <span class="box block"></span><span>灰色毒品</span>        <span class="box skate"></span><span>蓝色滑板</span>        <span class="box brake"></span><span>红色刹车</span>        <span style="float:right">最高分:<strong id="score">0</strong></span>        <input type="button" id="btnStart" value="开始游戏" />    </div></body></html>


    最新回复(0)