常用的资源链接

    技术2022-05-19  19

    开发网站

    http://www.gamedev.net/

    http://www.gamengines.com/

    http://www.ogre3d.org/

    http://www.opengpu.org/forum.php

    http://www.gameres.com/

     

    图形流水线

    http://topic.csdn.net/u/20091104/11/9e9fffd9-0662-4dde-b48d-d5375288bc68.html

    官方d3d pipeline的详细学习资料:http://msdn.microsoft.com/en-us/library/bb219679(v=VS.85).aspx

    牛人写的pipe line 详解:http://www.xmission.com/~legalize/book/preview/poster/index.html

     

    Cry Engine

    Cryengine 2完全技术分析:http://game.zol.com.cn/80/805100.html

     

    OGRE

    http://blog.csdn.net/summericeyl/archive/2010/05/14/5593066.aspx

     

    GDC大会演讲稿

    NVIDIA:http://www.nvidia.com/object/gdc2011.html

    DICE:http://publications.dice.se/

    Intel:http://software.intel.com/en-us/articles/intelgdc2011/

    AMD:http://developer.amd.com/documentation/presentations/Pages/default.aspx

     

    Rendering Water as a Post-process Effect:http://www.gamedev.net/page/resources/_//feature/fprogramming/rendering-water-as-a-post-process-effect-r2642?

    OGRE相关的插件:http://www.ogre3d.org/tikiwiki/Hydrax

     

    3DS Max导出插件

    http://st251256589.blog.163.com/blog/static/164876449201134909404/

    http://www.cnblogs.com/billwillman/articles/1283701.html

    http://game.chinaitlab.com/effect/28006.html

    http://www.cnblogs.com/billwillman/articles/1283701.html

     

    垂直同步和三级缓存

    打开显卡三级缓冲:http://bbs.windows7en.com/thread-134452-1-1.html

    三重缓冲:为什么我们爱它:http://blog.zol.com.cn/1221/article_1220911.html

     

    抗锯齿

    抗锯齿模式演化:http://digiyule.com/2010/4/45.php

     

    SpeedTree

    http://blog.sina.com.cn/s/blog_54e4cdb50100cre8.html~type=v5_one&label=rela_nextarticle

    SpeedTree学习与实践笔记,写得很好

    http://hi.baidu.com/52xiaobai/blog/item/17d3ffed3053004678f0550c.html

    SpeedTree技术分析

    http://blog.sina.com.cn/s/blog_5f6bb0160100doij.html~type=v5_one&label=rela_prevarticle

    SpeedTree

    http://news.mydrivers.com/1/33/33595.htm

    GDC2005,SpeedTree RT技术用于虚幻引擎3

    http://game.zol.com.cn/2005/0322/158225.shtml

    XBOX2图形引擎介绍 结合众多次世代技术

     

    寻路

    一劳永逸地解决寻路问题:http://dev.gameres.com/Program/Abstract/Arithmetic/FixingPathfinding.pdf


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