/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org + blog.papervision3d.org + osflash.org/papervision3d */
/* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */
// _______________________________________________________________________ FREECAMERA3D
package org.papervision3d.cameras{import org.papervision3d.core.Matrix3D;import org.papervision3d.core.proto.CameraObject3D;
/*** The FreeCamera3D class creates a camera that views the area in the direction the camera is aimed.* <p/>* A camera defines the view from which a scene will be rendered. Different camera settings would present a scene from different points of view.* <p/>* 3D cameras simulate still-image, motion picture, or video cameras of the real world. When rendering, the scene is drawn as if you were looking through the camera lens.*/public class FreeCamera3D extends CameraObject3D{ // ___________________________________________________________________ NEW
// NN NN EEEEEE WW WW // NNN NN EE WW WW WW // NNNNNN EEEE WWWWWWWW // NN NNN EE WWW WWW // NN NN EEEEEE WW WW
/** * The FreeCamera3D constructor lets you create a camera that views the area in the direction the camera is aimed. * * Its initial position can be specified in the initObject. * * @param zoom This value specifies the scale at which the 3D objects are rendered. Higher values magnify the scene, compressing distance. Use it in conjunction with focus. * <p/> * @param focus This value is a positive number representing the distance of the observer from the front clipping plane, which is the closest any object can be to the camera. Use it in conjunction with zoom. * <p/> * @param initObject An optional object that contains user defined properties with which to populate the newly created DisplayObject3D. * <p/> * It includes x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY scaleZ and a user defined extra object. * <p/> * If extra is not an object, it is ignored. All properties of the extra field are copied into the new instance. The properties specified with extra are publicly available. * <p/> * The following initObject property is also recognized by the constructor: * <ul> * <li><b>sort</b>: A Boolean value that determines whether the 3D objects are z-depth sorted between themselves when rendering. The default value is true.</li> * </ul> */ public function FreeCamera3D( zoom:Number=2, focus:Number=100, initObject:Object=null ) { super( zoom, focus, initObject ); }
/** * [internal-use] Transforms world coordinates into camera space. */ // TODO OPTIMIZE (LOW) public override function transformView( transform:Matrix3D=null ):void { if( this._transformDirty ) updateTransform();
// Rotate Z super.transformView(); }}}