pv3d技术中的全景浏览的FreeCamera3D.as

    技术2022-05-19  27

    /* *  PAPER    ON   ERVIS  NPAPER ISION  PE  IS ON  PERVI IO  APER  SI  PA *  AP  VI  ONPA  RV  IO PA     SI  PA ER  SI NP PE     ON AP  VI ION AP *  PERVI  ON  PE VISIO  APER   IONPA  RV  IO PA  RVIS  NP PE  IS ONPAPE *  ER     NPAPER IS     PE     ON  PE  ISIO  AP     IO PA ER  SI NP PER *  RV     PA  RV SI     ERVISI NP  ER   IO   PE VISIO  AP  VISI  PA  RV3D *  ______________________________________________________________________ *  papervision3d.org + blog.papervision3d.org + osflash.org/papervision3d */

    /* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */

    // _______________________________________________________________________ FREECAMERA3D

    package org.papervision3d.cameras{import org.papervision3d.core.Matrix3D;import org.papervision3d.core.proto.CameraObject3D;

    /*** The FreeCamera3D class creates a camera that views the area in the direction the camera is aimed.* <p/>* A camera defines the view from which a scene will be rendered. Different camera settings would present a scene from different points of view.* <p/>* 3D cameras simulate still-image, motion picture, or video cameras of the real world. When rendering, the scene is drawn as if you were looking through the camera lens.*/public class FreeCamera3D extends CameraObject3D{ // ___________________________________________________________________ NEW

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     /** * The FreeCamera3D constructor lets you create a camera that views the area in the direction the camera is aimed. * * Its initial position can be specified in the initObject. * * @param zoom  This value specifies the scale at which the 3D objects are rendered. Higher values magnify the scene, compressing distance. Use it in conjunction with focus. * <p/> * @param focus  This value is a positive number representing the distance of the observer from the front clipping plane, which is the closest any object can be to the camera. Use it in conjunction with zoom. * <p/> * @param initObject An optional object that contains user defined properties with which to populate the newly created DisplayObject3D. * <p/> * It includes x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY scaleZ and a user defined extra object. * <p/> * If extra is not an object, it is ignored. All properties of the extra field are copied into the new instance. The properties specified with extra are publicly available. * <p/> * The following initObject property is also recognized by the constructor: * <ul> * <li><b>sort</b>: A Boolean value that determines whether the 3D objects are z-depth sorted between themselves when rendering. The default value is true.</li> * </ul> */ public function FreeCamera3D( zoom:Number=2, focus:Number=100, initObject:Object=null ) {  super( zoom, focus, initObject ); }

     /** * [internal-use] Transforms world coordinates into camera space. */ // TODO OPTIMIZE (LOW) public override function transformView( transform:Matrix3D=null ):void {  if( this._transformDirty ) updateTransform();

      // Rotate Z  super.transformView(); }}}


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