myapp.cpp

    技术2022-05-20  38

    // MyApp.cpp : Defines the class behaviors for the application.//

    #include "stdafx.h"#include "MyApp.h"#include "MyAppDlg.h"

    #ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif

    /// CMyAppApp

    BEGIN_MESSAGE_MAP(CMyAppApp, CWinApp) //{{AFX_MSG_MAP(CMyAppApp)  // NOTE - the ClassWizard will add and remove mapping macros here.  //    DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()

    /// CMyAppApp construction

    CMyAppApp::CMyAppApp(){ // TODO: add construction code here, // Place all significant initialization in InitInstance}

    /// The one and only CMyAppApp object

    CMyAppApp theApp;

    /// CMyAppApp initialization

    BOOL CMyAppApp::InitInstance(){ AfxEnableControlContainer();

     // Standard initialization // If you are not using these features and wish to reduce the size //  of your final executable, you should remove from the following //  the specific initialization routines you do not need.

    #ifdef _AFXDLL Enable3dControls();   // Call this when using MFC in a shared DLL#else Enable3dControlsStatic(); // Call this when linking to MFC statically#endif

     CMyAppDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) {  // TODO: Place code here to handle when the dialog is  //  dismissed with OK } else if (nResponse == IDCANCEL) {  // TODO: Place code here to handle when the dialog is  //  dismissed with Cancel }

     // Since the dialog has been closed, return FALSE so that we exit the //  application, rather than start the application's message pump. return FALSE;}


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