// MyApp.cpp : Defines the class behaviors for the application.//
#include "stdafx.h"#include "MyApp.h"#include "MyAppDlg.h"
#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif
/// CMyAppApp
BEGIN_MESSAGE_MAP(CMyAppApp, CWinApp) //{{AFX_MSG_MAP(CMyAppApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()
/// CMyAppApp construction
CMyAppApp::CMyAppApp(){ // TODO: add construction code here, // Place all significant initialization in InitInstance}
/// The one and only CMyAppApp object
CMyAppApp theApp;
/// CMyAppApp initialization
BOOL CMyAppApp::InitInstance(){ AfxEnableControlContainer();
// Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need.
#ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL#else Enable3dControlsStatic(); // Call this when linking to MFC statically#endif
CMyAppDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel }
// Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE;}