如何通过序列化在网络间传递对象,网络协议:轻松定义自己的网络通讯协议

    技术2022-05-20  41

    //每次编写设计网络通讯程序时,总面对一个问题,就是要自定义一组应用协议(即通讯协议),然后再写相应的方法来解析协议,并提供相应的接口供上层调用。假如只是简单的文本信息通讯还轻易,但要交换一些控制信息或结构复杂的数据时,比如做联机游戏,更是让人头疼。    //  最近忽然想到一个点子,可以用对象串行化技术将对象直接转换为二进制数据发送,然后接收时直接还原为对象。具体过程是,将要发送的数据放在一个HashTable中,串行化后发送出去,在接收方接收到数据并还原为HashTable,根据预先约定好的Key和获取自己关心的数据。在这种情况下,定义通讯协议的内容实质上也就只是指定一组Key就行了。再也不用做那些规定第几个字段是什么类型有多长的烦躁的事情了。    //  可能很多人很善于用XML,也将之广泛用于网络通讯。XML有不可比拟的好处,因为它是同平台无关的,而且基本上任何开发语言都有现成库来解析XML。这个和我的观点并不冲突。对象串行化并不局限于二进制数据。C#里有丰富的方法,可以将对象串行化为XML文档,也支持用SOAP协议来串行化数据。所以只要用公共的串行化标准来串行化对象,也可以达到跨平台、跨语言的目的。其实现在流行的Web Service其核心技术也就大概是这样吧。    //  原理说完了,贴段代码做个例子。ObjectTransferClient(简称OTC)是一个利用UDP协议及二进制对象串行化的包括对象发送和接收的库。调用方法很简单,用Send发送对象,响应ReceiveObject事件来处理接收的对象。至于具体细节就不多叙述了,相信有一定C#基础的人能轻松看懂的。    //  这一原理的应用潜力是巨大的,我在这里抛砖引玉,还请指教。    using System;   using System.Net.Sockets;   using System.Net;   using System.Runtime.Serialization.Formatters.Binary;   using System.Threading; namespace OTC {     /// <summary>     /// 对象传送器,使用UDP协议通过网路在不同主机间传送对象。     /// </summary>     public class ObjectTransferClient : IDisposable     {         private Thread ListenThread;         private BinaryFormatter Serializer = new BinaryFormatter();         private int m_Port;         private UdpClient m_Client;         private bool m_IsStart;         private bool m_IsConnected;

            /// <summary>         /// 接收到对象事件         /// </summary>         public event ReceiveObjectEventHandler ReceiveObject;

            /// <summary>         /// 构建一个对象传送器,默认端口7321         /// </summary>         public ObjectTransferClient()             : this(7321)         {             //             // TODO: 在此处添加构造函数逻辑             //         }

            /// <summary>         /// 指定端口号构建一个对象传送器。         /// </summary>         /// <param name="port">端口号</param>         public ObjectTransferClient(int port)         {             this.m_Port = port;             this.m_IsConnected = false;             this.m_IsStart = false;         }

            /// <summary>         /// 初始化传送器并开始工作         /// </summary>         public void Start()         {             if (!this.m_IsStart)             {                 this.m_Client = new UdpClient(this.m_Port);                 ListenThread = new Thread(new ThreadStart(this.Listen));                 ListenThread.Start();                 this.m_IsStart = true;             }         }

            /// <summary>         /// 使用指定的主机名和端口连接默认的远程主机         /// </summary>         /// <param name="hostname">主机名</param>         /// <param name="port">端口</param>         public void Connect(string hostname, int port)         {             this.m_Client.Connect(hostname, port);         }

            /// <summary>         /// 使用指定的IP地址和端口连接默认的远程主机         /// </summary>         /// <param name="ipaddress">IP地址</param>         /// <param name="port">端口</param>         public void Connect(IPAddress ipaddress, int port)         {             this.m_Client.Connect(ipaddress, port);         }

            /// <summary>         /// 使用网络终结点连接默认的远程主机         /// </summary>         /// <param name="iep">网络端点</param>         public void Connect(IPEndPoint iep)         {             this.m_Client.Connect(iep);         }

            private byte[] CreateArgPackage(object obj)         {             IPEndPoint local = new IPEndPoint(IPAddress.Any, this.m_Port);//提供一个 IP 地址,指示服务器应侦听所有网络接口上的客户端活动。 此字段为只读。 Any 字段等效于以点分隔的四部分表示法格式的 0.0.0.0。

                System.IO.MemoryStream outStream = new System.IO.MemoryStream();             this.Serializer.Serialize(outStream, new ReceiveObjectEventArgs(obj, local));//要传过去的对象和本地IP             return outStream.ToArray();         }

            /// <summary>         /// 将对象发送到默认主机。调用此方法前必须先调用Connect方法连接默认主机。         /// </summary>         /// <param name="obj">要发送的对象</param>         public void Send(object obj)         {             if (this.IsConnected)             {                 byte[] data = this.CreateArgPackage(obj);                 this.m_Client.Send(data, data.Length);             }             else             {                 throw new Exception("必须先连接默认主机");             }         }

            /// <summary>         /// 将对象发送到指定的主机。若调用了Connect方法连接了默认主机,则此方法不可用。         /// </summary>         /// <param name="obj">要发送的对象</param>         /// <param name="remoteIEP">目标主机的网络端点</param>         public void Send(object obj, IPEndPoint remoteIEP)         {             if (this.IsConnected)             {                 throw new Exception("已经连接了默认主机");             }             else             {                 byte[] data = this.CreateArgPackage(obj);                 this.m_Client.Send(data, data.Length, remoteIEP);             }         }

            /// <summary>         /// 监听接收数据线程方法         /// </summary>         protected void Listen()         {             BinaryFormatter Serializer = new BinaryFormatter();             IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);             while (true)             {                 try                 {                     object revobj = Serializer.Deserialize(new System.IO.MemoryStream(m_Client.Receive(ref RemoteIpEndPoint)));                     ReceiveObjectEventArgs revarg = (ReceiveObjectEventArgs)revobj;//                     RemoteIpEndPoint.Port = revarg.RemoteIEP.Port;                     revarg.RemoteIEP = RemoteIpEndPoint;                     if (this.ReceiveObject != null)//判断事件是否发生                     {                         this.ReceiveObject(this, revarg);//触发事件函数,但程序中未绑定事件函数                     }                 }                 catch                 {                     break;                 }             }         }

            #region 公共属性区

            /// <summary>         /// 返回或设置接收对象的端口号         /// </summary>         public int Port         {             get             {                 return this.m_Port;             }             set             {                 this.m_Port = value;             }         }

            /// <summary>         /// 返回对象发送器是否已经初始化并开始工作         /// </summary>         public bool IsStart         {             get             {                 return this.m_IsStart;             }         }

            /// <summary>         /// 返回对象发送器是否已经连接默认远程主机         /// </summary>         public bool IsConnected         {             get             {                 return this.m_IsConnected;             }         }

            #endregion

            #region IDisposable 成员

            public void Dispose()         {             // TODO: 添加 ObjectTransferClient.Dispose 实现             this.m_Client.Close();             this.ListenThread.Abort();         }         #endregion     }

        /// <summary>     /// 接收对象事件参数     /// </summary>         [Serializable]     public class ReceiveObjectEventArgs : EventArgs     {         private object _obj;         private System.Net.IPEndPoint _iep;

            /// <summary>         /// 构建一个接收对象事件的参数         /// </summary>         /// <param name="obj">接收到的对象</param>         /// <param name="iep">发送者的网络端点</param>         internal ReceiveObjectEventArgs(object obj, System.Net.IPEndPoint iep)         {             this._obj = obj;             this._iep = iep;         }

            /// <summary>         /// 构建一个空的接收对象事件参数         /// </summary>         public ReceiveObjectEventArgs()             : this(null, null)         {         }

            /// <summary>         /// 接收到的对象         /// </summary>         public object Obj         {             get             {                 return this._obj;             }         }         /// <summary>         /// 发送方的网络端点         /// </summary>         public System.Net.IPEndPoint RemoteIEP         {             get             {                 return this._iep;             }             set             {                 this._iep = value;             }         }     }

        /// <summary>     /// 接收对象事件的委托     /// </summary>     public delegate void ReceiveObjectEventHandler(object sender, ReceiveObjectEventArgs e); }

     

            /// <summary>         /// 接收到对象事件         /// </summary>         public event ReceiveObjectEventHandler ReceiveObject;

            /// <summary>         /// 构建一个对象传送器,默认端口7321         /// </summary>         public ObjectTransferClient()             : this(7321)         {             //             // TODO: 在此处添加构造函数逻辑             //         }

            /// <summary>         /// 指定端口号构建一个对象传送器。         /// </summary>         /// <param name="port">端口号</param>         public ObjectTransferClient(int port)         {             this.m_Port = port;             this.m_IsConnected = false;             this.m_IsStart = false;         }

            /// <summary>         /// 初始化传送器并开始工作         /// </summary>         public void Start()         {             if (!this.m_IsStart)             {                 this.m_Client = new UdpClient(this.m_Port);                 ListenThread = new Thread(new ThreadStart(this.Listen));                 ListenThread.Start();                 this.m_IsStart = true;             }         }

            /// <summary>         /// 使用指定的主机名和端口连接默认的远程主机         /// </summary>         /// <param name="hostname">主机名</param>         /// <param name="port">端口</param>         public void Connect(string hostname, int port)         {             this.m_Client.Connect(hostname, port);         }

            /// <summary>         /// 使用指定的IP地址和端口连接默认的远程主机         /// </summary>         /// <param name="ipaddress">IP地址</param>         /// <param name="port">端口</param>         public void Connect(IPAddress ipaddress, int port)         {             this.m_Client.Connect(ipaddress, port);         }

            /// <summary>         /// 使用网络终结点连接默认的远程主机         /// </summary>         /// <param name="iep">网络端点</param>         public void Connect(IPEndPoint iep)         {             this.m_Client.Connect(iep);         }

            private byte[] CreateArgPackage(object obj)         {             IPEndPoint local = new IPEndPoint(IPAddress.Any, this.m_Port);             System.IO.MemoryStream outStream = new System.IO.MemoryStream();             this.Serializer.Serialize(outStream, new ReceiveObjectEventArgs(obj, local));             return outStream.ToArray();         }

            /// <summary>         /// 将对象发送到默认主机。调用此方法前必须先调用Connect方法连接默认主机。         /// </summary>         /// <param name="obj">要发送的对象</param>         public void Send(object obj)         {             if (this.IsConnected)             {                 byte[] data = this.CreateArgPackage(obj);                 this.m_Client.Send(data, data.Length);             }             else             {                 throw new Exception("必须先连接默认主机");             }         }

            /// <summary>         /// 将对象发送到指定的主机。若调用了Connect方法连接了默认主机,则此方法不可用。         /// </summary>         /// <param name="obj">要发送的对象</param>         /// <param name="remoteIEP">目标主机的网络端点</param>         public void Send(object obj, IPEndPoint remoteIEP)         {             if (this.IsConnected)             {                 throw new Exception("已经连接了默认主机");             }             else             {                 byte[] data = this.CreateArgPackage(obj);                 this.m_Client.Send(data, data.Length, remoteIEP);             }         }

            /// <summary>         /// 监听接收数据线程方法         /// </summary>         protected void Listen()         {             BinaryFormatter Serializer = new BinaryFormatter();             IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);             while (true)             {                 try                 {                     object revobj = Serializer.Deserialize(new System.IO.MemoryStream(m_Client.Receive(ref RemoteIpEndPoint)));                     ReceiveObjectEventArgs revarg = (ReceiveObjectEventArgs)revobj;                     RemoteIpEndPoint.Port = revarg.RemoteIEP.Port;                     revarg.RemoteIEP = RemoteIpEndPoint;                     if (this.ReceiveObject != null)//判断事件是否发生                     {                         this.ReceiveObject(this, revarg);//触发事件函数                     }                 }                 catch                 {                     break;                 }             }         }

            #region 公共属性区

            /// <summary>         /// 返回或设置接收对象的端口号         /// </summary>         public int Port         {             get             {                 return this.m_Port;             }             set             {                 this.m_Port = value;             }         }

            /// <summary>         /// 返回对象发送器是否已经初始化并开始工作         /// </summary>         public bool IsStart         {             get             {                 return this.m_IsStart;             }         }

            /// <summary>         /// 返回对象发送器是否已经连接默认远程主机         /// </summary>         public bool IsConnected         {             get             {                 return this.m_IsConnected;             }         }

            #endregion

            #region IDisposable 成员

            public void Dispose()         {             // TODO: 添加 ObjectTransferClient.Dispose 实现             this.m_Client.Close();             this.ListenThread.Abort();         }         #endregion     }

        /// <summary>     /// 接收对象事件参数     /// </summary>         [Serializable]     public class ReceiveObjectEventArgs : EventArgs     {         private object _obj;         private System.Net.IPEndPoint _iep;

            /// <summary>         /// 构建一个接收对象事件的参数         /// </summary>         /// <param name="obj">接收到的对象</param>         /// <param name="iep">发送者的网络端点</param>         internal ReceiveObjectEventArgs(object obj, System.Net.IPEndPoint iep)         {             this._obj = obj;             this._iep = iep;         }

            /// <summary>         /// 构建一个空的接收对象事件参数         /// </summary>         public ReceiveObjectEventArgs()             : this(null, null)         {         }

            /// <summary>         /// 接收到的对象         /// </summary>         public object Obj         {             get             {                 return this._obj;             }         }         /// <summary>         /// 发送方的网络端点         /// </summary>         public System.Net.IPEndPoint RemoteIEP         {             get             {                 return this._iep;             }             set             {                 this._iep = value;             }         }     }

        /// <summary>     /// 接收对象事件的委托     /// </summary>     public delegate void ReceiveObjectEventHandler(object sender, ReceiveObjectEventArgs e); }

     

            /// <summary>         /// 接收到对象事件         /// </summary>         public event ReceiveObjectEventHandler ReceiveObject;

            /// <summary>         /// 构建一个对象传送器,默认端口7321         /// </summary>         public ObjectTransferClient()             : this(7321)         {             //             // TODO: 在此处添加构造函数逻辑             //         }

            /// <summary>         /// 指定端口号构建一个对象传送器。         /// </summary>         /// <param name="port">端口号</param>         public ObjectTransferClient(int port)         {             this.m_Port = port;             this.m_IsConnected = false;             this.m_IsStart = false;         }

            /// <summary>         /// 初始化传送器并开始工作         /// </summary>         public void Start()         {             if (!this.m_IsStart)             {                 this.m_Client = new UdpClient(this.m_Port);                 ListenThread = new Thread(new ThreadStart(this.Listen));                 ListenThread.Start();                 this.m_IsStart = true;             }         }

            /// <summary>         /// 使用指定的主机名和端口连接默认的远程主机         /// </summary>         /// <param name="hostname">主机名</param>         /// <param name="port">端口</param>         public void Connect(string hostname, int port)         {             this.m_Client.Connect(hostname, port);         }

            /// <summary>         /// 使用指定的IP地址和端口连接默认的远程主机         /// </summary>         /// <param name="ipaddress">IP地址</param>         /// <param name="port">端口</param>         public void Connect(IPAddress ipaddress, int port)         {             this.m_Client.Connect(ipaddress, port);         }

            /// <summary>         /// 使用网络终结点连接默认的远程主机         /// </summary>         /// <param name="iep">网络端点</param>         public void Connect(IPEndPoint iep)         {             this.m_Client.Connect(iep);         }

            private byte[] CreateArgPackage(object obj)         {             IPEndPoint local = new IPEndPoint(IPAddress.Any, this.m_Port);             System.IO.MemoryStream outStream = new System.IO.MemoryStream();             this.Serializer.Serialize(outStream, new ReceiveObjectEventArgs(obj, local));             return outStream.ToArray();         }

            /// <summary>         /// 将对象发送到默认主机。调用此方法前必须先调用Connect方法连接默认主机。         /// </summary>         /// <param name="obj">要发送的对象</param>         public void Send(object obj)         {             if (this.IsConnected)             {                 byte[] data = this.CreateArgPackage(obj);                 this.m_Client.Send(data, data.Length);             }             else             {                 throw new Exception("必须先连接默认主机");             }         }

            /// <summary>         /// 将对象发送到指定的主机。若调用了Connect方法连接了默认主机,则此方法不可用。         /// </summary>         /// <param name="obj">要发送的对象</param>         /// <param name="remoteIEP">目标主机的网络端点</param>         public void Send(object obj, IPEndPoint remoteIEP)         {             if (this.IsConnected)             {                 throw new Exception("已经连接了默认主机");             }             else             {                 byte[] data = this.CreateArgPackage(obj);                 this.m_Client.Send(data, data.Length, remoteIEP);             }         }

            /// <summary>         /// 监听接收数据线程方法         /// </summary>         protected void Listen()         {             BinaryFormatter Serializer = new BinaryFormatter();             IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);             while (true)             {                 try                 {                     object revobj = Serializer.Deserialize(new System.IO.MemoryStream(m_Client.Receive(ref RemoteIpEndPoint)));                     ReceiveObjectEventArgs revarg = (ReceiveObjectEventArgs)revobj;                     RemoteIpEndPoint.Port = revarg.RemoteIEP.Port;                     revarg.RemoteIEP = RemoteIpEndPoint;                     if (this.ReceiveObject != null)                     {                         this.ReceiveObject(this, revarg);                     }                 }                 catch                 {                     break;                 }             }         }

            #region 公共属性区

            /// <summary>         /// 返回或设置接收对象的端口号         /// </summary>         public int Port         {             get             {                 return this.m_Port;             }             set             {                 this.m_Port = value;             }         }

            /// <summary>         /// 返回对象发送器是否已经初始化并开始工作         /// </summary>         public bool IsStart         {             get             {                 return this.m_IsStart;             }         }

            /// <summary>         /// 返回对象发送器是否已经连接默认远程主机         /// </summary>         public bool IsConnected         {             get             {                 return this.m_IsConnected;             }         }

            #endregion

            #region IDisposable 成员

            public void Dispose()         {             // TODO: 添加 ObjectTransferClient.Dispose 实现             this.m_Client.Close();             this.ListenThread.Abort();         }         #endregion     }

        /// <summary>     /// 接收对象事件参数     /// </summary>         [Serializable]     public class ReceiveObjectEventArgs : EventArgs     {         private object _obj;         private System.Net.IPEndPoint _iep;

            /// <summary>         /// 构建一个接收对象事件的参数         /// </summary>         /// <param name="obj">接收到的对象</param>         /// <param name="iep">发送者的网络端点</param>         internal ReceiveObjectEventArgs(object obj, System.Net.IPEndPoint iep)         {             this._obj = obj;             this._iep = iep;         }

            /// <summary>         /// 构建一个空的接收对象事件参数         /// </summary>         public ReceiveObjectEventArgs()             : this(null, null)         {         }

            /// <summary>         /// 接收到的对象         /// </summary>         public object Obj         {             get             {                 return this._obj;             }         }         /// <summary>         /// 发送方的网络端点         /// </summary>         public System.Net.IPEndPoint RemoteIEP         {             get             {                 return this._iep;             }             set             {                 this._iep = value;             }         }     }

        /// <summary>     /// 接收对象事件的委托     /// </summary>     public delegate void ReceiveObjectEventHandler(object sender, ReceiveObjectEventArgs e); }

     

            /// <summary>         /// 接收到对象事件         /// </summary>         public event ReceiveObjectEventHandler ReceiveObject;

            /// <summary>         /// 构建一个对象传送器,默认端口7321         /// </summary>         public ObjectTransferClient()             : this(7321)         {             //             // TODO: 在此处添加构造函数逻辑             //         }

            /// <summary>         /// 指定端口号构建一个对象传送器。         /// </summary>         /// <param name="port">端口号</param>         public ObjectTransferClient(int port)         {             this.m_Port = port;             this.m_IsConnected = false;             this.m_IsStart = false;         }

            /// <summary>         /// 初始化传送器并开始工作         /// </summary>         public void Start()         {             if (!this.m_IsStart)             {                 this.m_Client = new UdpClient(this.m_Port);                 ListenThread = new Thread(new ThreadStart(this.Listen));                 ListenThread.Start();                 this.m_IsStart = true;             }         }

            /// <summary>         /// 使用指定的主机名和端口连接默认的远程主机         /// </summary>         /// <param name="hostname">主机名</param>         /// <param name="port">端口</param>         public void Connect(string hostname, int port)         {             this.m_Client.Connect(hostname, port);         }

            /// <summary>         /// 使用指定的IP地址和端口连接默认的远程主机         /// </summary>         /// <param name="ipaddress">IP地址</param>         /// <param name="port">端口</param>         public void Connect(IPAddress ipaddress, int port)         {             this.m_Client.Connect(ipaddress, port);         }

            /// <summary>         /// 使用网络终结点连接默认的远程主机         /// </summary>         /// <param name="iep">网络端点</param>         public void Connect(IPEndPoint iep)         {             this.m_Client.Connect(iep);         }

            private byte[] CreateArgPackage(object obj)         {             IPEndPoint local = new IPEndPoint(IPAddress.Any, this.m_Port);             System.IO.MemoryStream outStream = new System.IO.MemoryStream();             this.Serializer.Serialize(outStream, new ReceiveObjectEventArgs(obj, local));             return outStream.ToArray();         }

            /// <summary>         /// 将对象发送到默认主机。调用此方法前必须先调用Connect方法连接默认主机。         /// </summary>         /// <param name="obj">要发送的对象</param>         public void Send(object obj)         {             if (this.IsConnected)             {                 byte[] data = this.CreateArgPackage(obj);                 this.m_Client.Send(data, data.Length);             }             else             {                 throw new Exception("必须先连接默认主机");             }         }

            /// <summary>         /// 将对象发送到指定的主机。若调用了Connect方法连接了默认主机,则此方法不可用。         /// </summary>         /// <param name="obj">要发送的对象</param>         /// <param name="remoteIEP">目标主机的网络端点</param>         public void Send(object obj, IPEndPoint remoteIEP)         {             if (this.IsConnected)             {                 throw new Exception("已经连接了默认主机");             }             else             {                 byte[] data = this.CreateArgPackage(obj);                 this.m_Client.Send(data, data.Length, remoteIEP);             }         }

            /// <summary>         /// 监听接收数据线程方法         /// </summary>         protected void Listen()         {             BinaryFormatter Serializer = new BinaryFormatter();             IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);             while (true)             {                 try                 {                     object revobj = Serializer.Deserialize(new System.IO.MemoryStream(m_Client.Receive(ref RemoteIpEndPoint)));                     ReceiveObjectEventArgs revarg = (ReceiveObjectEventArgs)revobj;                     RemoteIpEndPoint.Port = revarg.RemoteIEP.Port;                     revarg.RemoteIEP = RemoteIpEndPoint;                     if (this.ReceiveObject != null)                     {                         this.ReceiveObject(this, revarg);                     }                 }                 catch                 {                     break;                 }             }         }

            #region 公共属性区

            /// <summary>         /// 返回或设置接收对象的端口号         /// </summary>         public int Port         {             get             {                 return this.m_Port;             }             set             {                 this.m_Port = value;             }         }

            /// <summary>         /// 返回对象发送器是否已经初始化并开始工作         /// </summary>         public bool IsStart         {             get             {                 return this.m_IsStart;             }         }

            /// <summary>         /// 返回对象发送器是否已经连接默认远程主机         /// </summary>         public bool IsConnected         {             get             {                 return this.m_IsConnected;             }         }

            #endregion

            #region IDisposable 成员

            public void Dispose()         {             // TODO: 添加 ObjectTransferClient.Dispose 实现             this.m_Client.Close();             this.ListenThread.Abort();         }         #endregion     }

        /// <summary>     /// 接收对象事件参数     /// </summary>     [Serializable]     public class ReceiveObjectEventArgs : EventArgs     {         private object _obj;         private System.Net.IPEndPoint _iep;

            /// <summary>         /// 构建一个接收对象事件的参数         /// </summary>         /// <param name="obj">接收到的对象</param>         /// <param name="iep">发送者的网络端点</param>         internal ReceiveObjectEventArgs(object obj, System.Net.IPEndPoint iep)         {             this._obj = obj;             this._iep = iep;         }

            /// <summary>         /// 构建一个空的接收对象事件参数         /// </summary>         public ReceiveObjectEventArgs()             : this(null, null)         {         }

            /// <summary>         /// 接收到的对象         /// </summary>         public object Obj         {             get             {                 return this._obj;             }         }         /// <summary>         /// 发送方的网络端点         /// </summary>         public System.Net.IPEndPoint RemoteIEP         {             get             {                 return this._iep;             }             set             {                 this._iep = value;             }         }     }

        /// <summary>     /// 接收对象事件的委托     /// </summary>     public delegate void ReceiveObjectEventHandler(object sender, ReceiveObjectEventArgs e); }

     

     


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