//平面YUV422转平面RGB24static void YUV422p_to_RGB24(unsigned char *yuv422[3], unsigned char *rgb24, int width, int height){ int R,G,B,Y,U,V; int x,y; int nWidth = width>>1; //色度信号宽度 for (y=0;y<height;y++) { for (x=0;x<width;x++) { Y = *(yuv422[0] + y*width + x); U = *(yuv422[1] + y*nWidth + (x>>1)); V = *(yuv422[2] + y*nWidth + (x>>1)); R = Y + 1.402*(V-128); G = Y - 0.34414*(U-128) - 0.71414*(V-128); B = Y + 1.772*(U-128); //防止越界 if (R>255)R=255; if (R<0)R=0; if (G>255)G=255; if (G<0)G=0; if (B>255)B=255; if (B<0)B=0; *(rgb24 + ((height-y-1)*width + x)*3) = B; *(rgb24 + ((height-y-1)*width + x)*3 + 1) = G; *(rgb24 + ((height-y-1)*width + x)*3 + 2) = R; } }}
//平面YUV420转平面YUV422static void YUV420p_to_YUV422p(unsigned char *yuv420[3], unsigned char *yuv422, int width, int height) { int x, y; //亮度信号Y复制 int Ylen = width*height; memcpy(yuv422, yuv420[0], Ylen); //色度信号U复制 unsigned char *pU422 = yuv422 + Ylen; //指向U的位置 int Uwidth = width>>1; //422色度信号U宽度 int Uheight = height>>1; //422色度信号U高度 for (y = 0; y < Uheight; y++) { memcpy(pU422 + y*width, yuv420[1] + y*Uwidth, Uwidth); memcpy(pU422 + y*width + Uwidth, yuv420[1] + y*Uwidth, Uwidth); } //色度信号V复制 unsigned char *pV422 = yuv422 + Ylen + (Ylen>>1); //指向V的位置 int Vwidth = Uwidth; //422色度信号V宽度 int Vheight = Uheight; //422色度信号U宽度 for (y = 0; y < Vheight; y++) { memcpy(pV422 + y*width, yuv420[2] + y*Vwidth, Vwidth); memcpy(pV422 + y*width + Vwidth, yuv420[2] + y*Vwidth, Vwidth); } }
//平面YUV420转RGB24static void YUV420p_to_RGB24(unsigned char *yuv420[3], unsigned char *rgb24, int width, int height) {// int begin = GetTickCount(); int R,G,B,Y,U,V; int x,y; int nWidth = width>>1; //色度信号宽度 for (y=0;y<height;y++) { for (x=0;x<width;x++) { Y = *(yuv420[0] + y*width + x); U = *(yuv420[1] + ((y>>1)*nWidth) + (x>>1)); V = *(yuv420[2] + ((y>>1)*nWidth) + (x>>1)); R = Y + 1.402*(V-128); G = Y - 0.34414*(U-128) - 0.71414*(V-128); B = Y + 1.772*(U-128);
//防止越界 if (R>255)R=255; if (R<0)R=0; if (G>255)G=255; if (G<0)G=0; if (B>255)B=255; if (B<0)B=0; *(rgb24 + ((height-y-1)*width + x)*3) = B; *(rgb24 + ((height-y-1)*width + x)*3 + 1) = G; *(rgb24 + ((height-y-1)*width + x)*3 + 2) = R;// *(rgb24 + (y*width + x)*3) = B;// *(rgb24 + (y*width + x)*3 + 1) = G;// *(rgb24 + (y*width + x)*3 + 2) = R; } }}
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