今天一是兴起,想看看warkey功能的实现。从简单的显血开始实现,因为涉及到定时器功能,所以就看了windows程序设计定时器一章,然后查了些资料,实现了显血的功能。
首先是设置定时器:
SetTimer(....);
SetTimer(hWnd,ID_TIMER,500,NULL);//每半秒产生一个WM_TIMER消息
关闭定时器:
KillTimer(...);
KillTimer(hWnd,ID_TIMER);
向魔兽窗口句柄发送按键消息:
这里要提到2点:
1.怎么得到魔兽句柄:
通过FindWindow可以得到:
hWar3=FindWindow(NULL,TEXT("Warcraft III"));
怎么判断当前获得焦点的窗口是不是魔兽窗口:
通过GetForegroundWindow可以得到:
hTop=GetForegroundWindow();
2.向魔兽窗口发送什么消息:
一般我们都知道按ALT键可以显血,但是ALT键跟其他键组合会出现问题。还有一种方法是“[”和“]”键也可以完成相同的工作。所以对应:
SendMessage(hWar3,WM_KEYDOWN,VK_OEM_4,0); SendMessage(hWar3,WM_KEYDOWN,VK_OEM_6,0);
然后功能就完成了代码如下:
#include<windows.h> #define ID_TIMER 1 LRESULT WINAPI WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int iCmd) { HWND hWnd; WNDCLASS ws; MSG msg; static TCHAR szAppName[]=TEXT("blood"); ws.cbClsExtra=0; ws.cbWndExtra =0; ws.hbrBackground =(HBRUSH)GetStockObject(WHITE_BRUSH); ws.hCursor =LoadCursor(NULL,IDC_ARROW); ws.hIcon =LoadIcon(NULL,IDI_APPLICATION); ws.hInstance =hInstance; ws.lpfnWndProc =WndProc; ws.lpszClassName =szAppName; ws.lpszMenuName =NULL; ws.style =CS_HREDRAW|CS_VREDRAW; RegisterClass(&ws); hWnd=CreateWindow(szAppName, TEXT("Warkey_blood"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow(hWnd,iCmd); UpdateWindow(hWnd); while(GetMessage(&msg,NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam ; } LRESULT WINAPI WndProc(HWND hWnd,UINT message, WPARAM wParam,LPARAM lParam) { static HWND hWar3; HWND hTop; switch(message) { case WM_CREATE: hWar3=FindWindow(NULL,TEXT("Warcraft III")); SetTimer(hWnd,ID_TIMER,500,NULL); return 0; case WM_TIMER: //MessageBox(NULL,TEXT("HELLO"),TEXT("OK"),MB_OK); hTop=GetForegroundWindow(); if(hTop==hWar3) { SendMessage(hWar3,WM_KEYDOWN,VK_OEM_4,0); SendMessage(hWar3,WM_KEYDOWN,VK_OEM_6,0); } return 0; case WM_DESTROY: KillTimer(hWnd,ID_TIMER); PostQuitMessage(0); return 0; } return DefWindowProc(hWnd,message,wParam,lParam); }
