#pragma oncetypedef void RENDER_FUN(void* pThis, HDC hdc);
class Server{public: Server(RECT& rtDlg); virtual ~Server(void); void SetRenderFun(RENDER_FUN* pRender); void Render(HDC hdc); void Hit(POINT* ptMouse); //实现应用层逻辑控制, 应用层逻辑控制应该和win32层(或者不规范的说:系统层)逻辑控制分开实现。
private: static void RenderDefault( LPVOID pThis, HDC hdc); RENDER_FUN* g_pRenderFun; RECT m_rtDlg; HANDLE m_hMutex;};
/
#include "StdAfx.h"#include "Server.h"#include "../../CE600/HDCBuf.h"
Server::Server(RECT& rtDlg){ CopyRect(&m_rtDlg,&rtDlg); TCHAR szID[MAX_PATH]; _stprintf(szID,_T("MUTEX_FOR_COM_CDC_%d"),__LINE__); m_hMutex = CreateMutex(NULL,FALSE,szID); SetRenderFun(RenderDefault);}
Server::~Server(void){ if( WAIT_OBJECT_0 == WaitForSingleObject(m_hMutex,5000)) { ReleaseMutex(m_hMutex); } CloseHandle(m_hMutex);}
void Server::SetRenderFun( RENDER_FUN* pRender ){ if( WAIT_OBJECT_0 == WaitForSingleObject(m_hMutex,INFINITE)) { g_pRenderFun = pRender; ReleaseMutex(m_hMutex); }}
void Server::Render( HDC hdc ){ if( WAIT_OBJECT_0 == WaitForSingleObject(m_hMutex,INFINITE)) { g_pRenderFun(this, hdc); ReleaseMutex(m_hMutex); }}
void Server::Hit( POINT* ptMouse ){ if( RenderDefault == g_pRenderFun) { }}
void Server::RenderDefault( LPVOID pThis, HDC hdc ){ Server* pServer = (Server*)pThis; HDCBuf hdcBuf(&hdc,&(pServer->m_rtDlg)); hdcBuf.fillRect(RGB(255,0,0));}
