1. 新建一个工程demo
2. 添加以下引用:
[System.Runtime.InteropServices.DllImport("gdi32")] private static extern IntPtr CreateFont(int H,int W,int E,int O,int FW,int I,int u,int S,int C,int OP,int CP,int Q,int PAF,string F); [System.Runtime.InteropServices.DllImport("user32")] private static extern IntPtr GetDC(IntPtr hwnd); [System.Runtime.InteropServices.DllImport("gdi32")] private static extern IntPtr BeginPath(IntPtr hdc); [System.Runtime.InteropServices.DllImport("gdi32")] private static extern IntPtr EndPath(IntPtr hdc); [System.Runtime.InteropServices.DllImport("gdi32")] private static extern IntPtr PathToRegion(IntPtr hdc); [System.Runtime.InteropServices.DllImport("gdi32")] private static extern int SetBkMode(IntPtr hdc,int nBkMode); [System.Runtime.InteropServices.DllImport("gdi32")] private static extern IntPtr SelectObject(IntPtr hdc,IntPtr hObject); [System.Runtime.InteropServices.DllImport("gdi32")] private static extern int TextOut(IntPtr hdc,int x,int y,string lpString, int nCount); [System.Runtime.InteropServices.DllImport("user32")] private static extern IntPtr SetWindowRgn(IntPtr hwnd,IntPtr hRgn,bool bRedraw);
3.添加一些变量 const int FW_HEAVY = 900; const int ANSI_CHARSET = 0; const int OUT_DEFAULT_PRECIS = 0; const int CLIP_DEFAULT_PRECIS = 0; const int DEFAULT_QUALITY = 0; const int DEFAULT_PITCH = 0; const int FF_SWISS = 32; const int TRANSPARENT = 1;
4.添加窗体的Load方法: private void 设计字型窗体_Load(object sender, System.EventArgs e) { IntPtr dc=GetDC(this.Handle); IntPtr m_Font=CreateFont(200, 100, 0, 0, FW_HEAVY, 1, 0, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, "宋体"); //创建字体 BeginPath(dc); //开始记录窗体轮廓路径 SetBkMode(dc,TRANSPARENT); //设置背景为透明模式,这是必须有的 IntPtr m_OldFont=SelectObject(dc,m_Font); TextOut(dc,0, 0, "C#",2); SelectObject(dc,m_OldFont); EndPath(dc); //结束记录窗体轮廓路径 IntPtr m_wndRgn=PathToRegion(dc); //把所记录的路径转化为窗体轮廓句柄 SetWindowRgn(this.Handle,m_wndRgn,true); //赋予窗体指定的轮廓形状 }