由于C#精简框架集绘图函数不支持圆角矩形,所以引用了相关的API。
[DllImport("//windows//coredll.dll", EntryPoint = "RoundRect")] private static extern int CeRoundRect(IntPtr hdc, int X1, int Y1, int X2, int Y2, int X3, int Y3);
这是有内存泄漏的源码:
public static int RoundRect(Graphics e, Pen pen, SolidBrush brush, int X1, int Y1, int X2, int Y2, int X3, int Y3) { IntPtr hpen; IntPtr hbrush;
if(pen!=null) { hpen = CreatePen((DashStyle.Solid == pen.DashStyle) ? 0 : 1, (int)pen.Width, SetRGB(pen.Color.R, pen.Color.G, pen.Color.B)); //创建GDI画笔 } else { hpen = GetStockObject(8); //空画笔 }
if (brush!= null) { hbrush = CreateSolidBrush(SetRGB(brush.Color.R, brush.Color.G, brush.Color.B)); //brush.Color.ToArgb()); } else { hbrush = GetStockObject(5); }
//pen.Dispose(); //brush.Dispose();
IntPtr hdc = e.GetHdc(); //--------------------- SelectObject(hdc, hbrush); SelectObject(hdc, hpen); int intRet=RoundRect(hdc, X1, Y1, X2,Y2, X3, Y3);
DeleteObject(hbrush); DeleteObject(hpen); //--------------------- e.ReleaseHdc(hdc); return intRet; }
这是没有问题的源码:
public static int RoundRect(Graphics e, Pen pen, SolidBrush brush, int X1, int Y1, int X2, int Y2, int X3, int Y3) { IntPtr hpen,old_pen; IntPtr hbrush, old_brush;
if(pen!=null) { hpen = CreatePen((DashStyle.Solid == pen.DashStyle) ? 0 : 1, (int)pen.Width, SetRGB(pen.Color.R, pen.Color.G, pen.Color.B)); //创建GDI画笔 } else { hpen = GetStockObject(8); //空画笔 }
if (brush!= null) { hbrush = CreateSolidBrush(SetRGB(brush.Color.R, brush.Color.G, brush.Color.B)); //brush.Color.ToArgb()); } else { hbrush = GetStockObject(5); }
//pen.Dispose(); //brush.Dispose();
IntPtr hdc = e.GetHdc(); //--------------------- old_brush=SelectObject(hdc, hbrush); old_pen=SelectObject(hdc, hpen); int intRet=RoundRect(hdc, X1, Y1, X2,Y2, X3, Y3);
SelectObject(hdc, old_brush); SelectObject(hdc, old_pen); DeleteObject(hbrush); DeleteObject(hpen); //--------------------- e.ReleaseHdc(hdc); return intRet; }
看出代码的区别来了没有?泄漏的原因其实很简单,就是没有重新选入旧的画笔画刷。同样的程序(当然PC端的API库是GDI32)在上位机Window XP平台上没有什么问题(测试大约3天以上),而在WinCE平台确非常明显,大约1~3个小时(视圆角矩形绘图的多寡而定),该程序就会内存耗尽而死。