浅谈API HOOK技术(二)

    技术2022-05-11  121

    浅谈API HOOK技术(二)

           在这里我将要实现转跳。有人说修改内存内容要进入Ring 0 才可以。可是Windows本身提供了一个写内存的指令WriteProcessMemory。有了这把利器,我们几乎无所不能。如游戏的修改等在这里我们只谈APIHOOK。function RepointFunction(OldFunc, NewFunc: Pointer): Integer;var   IsDone: TList;   function RepointAddrInModule(hModule: THandle; OldFunc, NewFunc: Pointer): Integer;   var      Dos: PImageDosHeader;      NT: PImageNTHeaders;      ImportDesc: PImage_Import_Entry;      RVA: DWORD;      Func: ^Pointer;      DLL: string;      f: Pointer;      written: DWORD;   begin      Result := 0;      Dos := Pointer(hModule);      if IsDone.IndexOf(Dos) >= 0 then exit;      IsDone.Add(Dos);

          OldFunc := LocateFunctionAddress(OldFunc);

          if IsBadReadPtr(Dos, SizeOf(TImageDosHeader)) then exit;      if Dos.e_magic <> IMAGE_DOS_SIGNATURE then exit;      NT := Pointer(Integer(Dos) + dos._lfanew);

          RVA := NT^.OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT]         .VirtualAddress;

          if RVA = 0 then exit;      ImportDesc := pointer(integer(Dos) + RVA);      while (ImportDesc^.Name <> 0) do      begin         DLL := PChar(Integer(Dos) + ImportDesc^.Name);         RepointAddrInModule(GetModuleHandle(PChar(DLL)), OldFunc, NewFunc);         Func := Pointer(Integer(DOS) + ImportDesc.LookupTable);         while Func^ <> nil do         begin            f := LocateFunctionAddress(Func^);            if f = OldFunc then            begin               WriteProcessMemory(GetCurrentProcess, Func, @NewFunc, 4, written);               if Written > 0 then Inc(Result);            end;            Inc(Func);         end;         Inc(ImportDesc);      end;   end;

    begin   IsDone := TList.Create;   try      Result := RepointAddrInModule(GetModuleHandle(nil), OldFunc, NewFunc);   finally      IsDone.Free;   end;end;有了这两个函数我们几乎可以更改任何API函数。我们可以先写一个DLL文件。我这里以修改Text相关函数为例:先定义几个函数:type   TTextOutA = function(DC: HDC; X, Y: Integer; Str: PAnsiChar; Count: Integer): BOOL; stdcall;   TTextOutW = function(DC: HDC; X, Y: Integer; Str: PWideChar; Count: Integer): BOOL; stdcall;   TTextOut = function(DC: HDC; X, Y: Integer; Str: PChar; Count: Integer): BOOL; stdcall;   TDrawTextA = function(hDC: HDC; lpString: PAnsiChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;   TDrawTextW = function(hDC: HDC; lpString: PWideChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;   TDrawText = function(hDC: HDC; lpString: PChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;var   OldTextOutA: TTextOutA;   OldTextOutW: TTextOutW;   OldTextOut: TTextOut;   OldDrawTextA: TDrawTextA;   OldDrawTextW: TDrawTextW;   OldDrawText: TDrawText;......function MyTextOutA(DC: HDC; X, Y: Integer; Str: PAnsiChar; Count: Integer): BOOL; stdcall;begin   OldTextOutA(DC, X, Y, 'ABC', length('ABC'));end;

    function MyTextOutW(DC: HDC; X, Y: Integer; Str: PWideChar; Count: Integer): BOOL; stdcall;begin   OldTextOutW(DC, X, Y, 'ABC', length('ABC'));end;

    function MyTextOut(DC: HDC; X, Y: Integer; Str: PChar; Count: Integer): BOOL; stdcall;begin   OldTextOut(DC, X, Y, 'ABC', length('ABC'));end;

    function MyDrawTextA(hDC: HDC; lpString: PAnsiChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;begin   OldDrawTextA(hDC, 'ABC', length('ABC'), lpRect, uFormat);end;

    function MyDrawTextW(hDC: HDC; lpString: PWideChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;begin   OldDrawTextW(hDC, 'ABC', length('ABC'), lpRect, uFormat);end;

    function MyDrawText(hDC: HDC; lpString: PChar; nCount: Integer; var lpRect: TRect; uFormat: UINT): Integer; stdcall;begin   OldDrawText(hDC, 'ABC', length('ABC'), lpRect, uFormat);end;

    调用时我们要把原来的函数地址保存下来:   if @OldTextOutA = nil then      @OldTextOutA := LocateFunctionAddress(@TextOutA);   if @OldTextOutW = nil then      @OldTextOutW := LocateFunctionAddress(@TextOutW);   if @OldTextOut = nil then      @OldTextOut := LocateFunctionAddress(@TextOut);   if @OldDrawTextA = nil then      @OldDrawTextA := LocateFunctionAddress(@DrawTextA);   if @OldDrawTextW = nil then      @OldDrawTextW := LocateFunctionAddress(@DrawTextW);   if @OldDrawText = nil then      @OldDrawText := LocateFunctionAddress(@DrawText);然后很顺其自然的用自己的函数替换掉原来的函数   RepointFunction(@OldTextOutA, @MyTextOutA);   RepointFunction(@OldTextOutW, @MyTextOutW);   RepointFunction(@OldTextOut, @MyTextOut);   RepointFunction(@OldDrawTextA, @MyDrawTextA);   RepointFunction(@OldDrawTextW, @MyDrawTextW);   RepointFunction(@OldDrawText, @MyDrawText);        在结束时不要忘记恢复原来函数的入口,要不然你会死得很难看哟!好了我们在写一个Demo程序。你会说怎么文字没有变成ABC呀?是呀,你要刷新一下才行。最小化然后在最大化。看看变了没有。           要不然你就写代码刷新一下好了。至于去拦截其他进程的API那就用SetWindowsHookEx写一个其他的钩子将DLL映射进去就行了,我就不再浪费口水了。掌握了该方法你几乎无所不能。你可以修改其它程序。你可以拦截Createwindow等窗口函数改变其他程序的窗口形状、你还可以入侵其它的程序,你还可以......嘿嘿。干了坏事别招出我来就行了。我还写了个例子,请在上下载。


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