平移:
Graphics^ graphics =this->CreateGraphics(); graphics->Clear(Color::White); Bitmap^image = gcnew Bitmap("showboy.bmp"); Rectangle rect =Rectangle(0,0,234,90); for(int i=0;i<30;i++) { graphics->DrawImage(image,rect); graphics->TranslateTransform(10,0); Thread::Sleep(100); }
旋转:
Graphics^ graphics =this->CreateGraphics(); graphics->Clear(Color::White); Bitmap^image = gcnew Bitmap("1923366.bmp"); Rectangle^ rect =Rectangle(0,0,this->ClientSize.Width,this->ClientSize.Height); PointF^ center = gcnew PointF(rect->Width/4,rect->Height/4); int offsetX = 0; int offsetY =0; offsetX=center->X-image->Width/2; offsetY=center->Y-image->Width/2; RectangleF picRect = RectangleF(offsetX,offsetY,image->Width,image->Height); PointF^ Pcenter = gcnew PointF(picRect.X+picRect.Width/2,picRect.Y+picRect.Height/2); for(int i=0;i<3601;i+=10) { graphics->TranslateTransform(Pcenter->X,Pcenter->Y); graphics->RotateTransform(i); graphics->TranslateTransform(-Pcenter->X,-Pcenter->Y); graphics->DrawImage(image,picRect); //graphics->TranslateTransform(10,0); Thread::Sleep(100); graphics->ResetTransform();
