TObject是基类,所以我们先看一下TObject的DISPATCH方法。Dispatch根据传入的message来寻找相应的消息处理方法,如果找不到的话,就继续向上到父类的消息处理方法表中寻找响应的处理方法,一直到找到为止,如果找到顶还没有,则调用DefaultHandle来处理该消息。message可以是任何的类型,Dispatch假设message的头两位是消息的ID,它就是根据ID来寻找消息处理方法的。虽然任何类型的message都可以被接受,但是TObject的子类还是希望传入的message参数是TMessage的记录类型或其他证明的记录类型。以下声明和注释摘自与system.pas:{ TObject.Dispatch accepts any data type as its Message parameter. The first 2 bytes of the data are taken as the message id to search for in the object's message methods. TDispatchMessage is an example of such a structure with a word field for the message id.} TDispatchMessage = record MsgID: Word; end;类的继承关系如下:TObject->TPersistent->TComponent->TControlTControl是所以可视化组件的父类,TControl提供了一个新的方法,WndProc:procedure TControl.WndProc(var Message: TMessage);var Form: TCustomForm; KeyState: TKeyboardState; WheelMsg: TCMMouseWheel;begin //如果处在设计期 if (csDesigning in ComponentState) then begin Form := GetParentForm(Self);//得到拥有该组件的窗体 if (Form <> nil) and (Form.Designer <> nil) and Form.Designer.IsDesignMsg(Self, Message) then Exit //消息由窗体来处理 end;
//窗体可以为其拥有的组件来处理键盘消息。 if (Message.Msg >= WM_KEYFIRST) and (Message.Msg <= WM_KEYLAST) then begin Form := GetParentForm(Self); if (Form <> nil) and Form.WantChildKey(Self, Message) then Exit; end
//关于鼠标的消息 else if (Message.Msg >= WM_MOUSEFIRST) and (Message.Msg <= WM_MOUSELAST) then begin //如果组件不可以接受和处理双击消息,就将双击消息映射为单击消息。 if not (csDoubleClicks in ControlStyle) then case Message.Msg of WM_LBUTTONDBLCLK, WM_RBUTTONDBLCLK, WM_MBUTTONDBLCLK: Dec(Message.Msg, WM_LBUTTONDBLCLK - WM_LBUTTONDOWN); end; case Message.Msg of WM_MOUSEMOVE: Application.HintMouseMessage(Self, Message);//如果是鼠标移动的消息,则出现hint窗口 WM_LBUTTONDOWN, WM_LBUTTONDBLCLK://如果是左键被按下,或者双击,如果是自动拖动模式,则开始拖动,并将左键按下的状态加入组件的状态。 begin if FDragMode = dmAutomatic then begin BeginAutoDrag; Exit; end; Include(FControlState, csLButtonDown); end; WM_LBUTTONUP: Exclude(FControlState, csLButtonDown); //如果是左键放开,则将左键按下的状态剔除。 else with Mouse do if WheelPresent and (RegWheelMessage <> 0) and //如果鼠标有滚轮,并且滚轮滑动时发出了消息 (Message.Msg = RegWheelMessage) then begin GetKeyboardState(KeyState); //将256虚拟键的状态拷贝到缓存中去 with WheelMsg do //填充记录 begin Msg := Message.Msg; ShiftState := KeyboardStateToShiftState(KeyState); WheelDelta := Message.WParam; Pos := TSmallPoint(Message.LParam); end; MouseWheelHandler(TMessage(WheelMsg)); //派发鼠标滚轮的消息 Exit; end; end; end else if Message.Msg = CM_VISIBLECHANGED then with Message do SendDockNotification(Msg, WParam, LParam); //处理自定义消息 Dispatch(Message); //派发未处理的消息end;但是只有TWinControl可以获得焦点:procedure TWinControl.WndProc(var Message: TMessage);var Form: TCustomForm;begin case Message.Msg of WM_SETFOCUS: //设置控件的焦点 begin Form := GetParentForm(Self); if (Form <> nil) and not Form.SetFocusedControl(Self) then Exit; end; WM_KILLFOCUS: if csFocusing in ControlState then Exit; //当鼠标有活动的时候发出该消息,如果鼠标没有被捕捉到,则消息发往鼠标下面的那个窗口,否则消息将发往捕捉到鼠标的那个窗口。 WM_NCHITTEST: begin inherited WndProc(Message); //调用父类的处理方法 //如果窗体被挡住并且在指定的点没有控件,则返回结果为在client区。 if (Message.Result = HTTRANSPARENT) and (ControlAtPos(ScreenToClient( SmallPointToPoint(TWMNCHitTest(Message).Pos)), False) <> nil) then Message.Result := HTCLIENT; Exit; end; WM_MOUSEFIRST..WM_MOUSELAST: if IsControlMouseMsg(TWMMouse(Message)) then //鼠标消息是否直接发往组件的窗体子组件 begin { Check HandleAllocated because IsControlMouseMsg might have freed the window if user code executed something like Parent := nil. } if (Message.Result = 0) and HandleAllocated then DefWindowProc(Handle, Message.Msg, Message.wParam, Message.lParam);//调用默认的的消息处理方法对该消息进行默认处理。 Exit; end; WM_KEYFIRST..WM_KEYLAST: if Dragging then Exit; WM_CANCELMODE: if (GetCapture = Handle) and (CaptureControl <> nil) and (CaptureControl.Parent = Self) then CaptureControl.Perform(WM_CANCELMODE, 0, 0); end; inherited WndProc(Message);end;
TApplication在程序中发挥着重要的作用:Application.Run;
procedure TApplication.Run;begin FRunning := True; try AddExitProc(DoneApplication); if FMainForm <> nil then begin case CmdShow of SW_SHOWMINNOACTIVE: FMainForm.FWindowState := wsMinimized; SW_SHOWMAXIMIZED: MainForm.WindowState := wsMaximized; end; if FShowMainForm then if FMainForm.FWindowState = wsMinimized then Minimize else FMainForm.Visible := True;
//一个消息循环直到Terminated为True时才退出。 repeat try HandleMessage; except HandleException(Self); end; until Terminated; end; finally FRunning := False; end;end;
procedure TApplication.HandleMessage;var Msg: TMsg;begin if not ProcessMessage(Msg) then Idle(Msg);end;
function TApplication.ProcessMessage(var Msg: TMsg): Boolean;var Handled: Boolean;begin Result := False; if PeekMessage(Msg, 0, 0, 0, PM_REMOVE) then //从现成的消息循环中取出消息并放入指定的消息结构中。 begin Result := True; if Msg.Message <> WM_QUIT then //如果不是退出消息则进行相应的处理 begin Handled := False; if Assigned(FOnMessage) then FOnMessage(Msg, Handled); if not IsHintMsg(Msg) and not Handled and not IsMDIMsg(Msg) and not IsKeyMsg(Msg) and not IsDlgMsg(Msg) then begin TranslateMessage(Msg); DispatchMessage(Msg); end; end else FTerminate := True; end;end;