C#制作不规则窗口 ( 24bit Color 以上适用 )時間: 2004/3/17作者: Robert參考: http://www.codeproject.com/csharp/bmprgnform.asp?target=region電郵: zsc771120@yahoo.com.cn關鍵字: Region Gif 不規則 窗口 視窗 GraphicsPath 按鈕 圖片 Form Button目的: 幫助受 C# 不規則窗口困擾的人介紹這篇文章說明怎麼製作圖片按鈕和窗體. Region 技術不但能做不規則窗口, 也能做不規則控件外觀, 比
如說不規則按鈕.程序介紹說明: 我修改程序介紹中的注釋, 不修改程序列表的說明. 畢竟 E 文我們看起來沒有中文舒服.1. 主函數說明下面的程序用倆個主函數產生 位圖區域 (bitmap regionss ), 源代碼放在 BitmapRegion.cs中, 你可
以直接導入這個類別, 使用裡面的函數.
// Create and apply the given bitmap region on the supplied control// 產生支持位圖區域 ( bitmap region ) 控件public static void CreateControlRegion(Control control, Bitmap bitmap){ // 如果控件或者位圖不存在, 直接返回. if(control == null || bitmap == null) return; // 根據位圖大小設置控件尺寸 control.Width = bitmap.Width; control.Height = bitmap.Height;
// 處理 窗體 ( Form ) 類別 if(control is System.Windows.Forms.Form) { // 強制轉換 control object 到 Form object Form form = (Form)control;
// 由於我們的Form邊界類型 ( Form.FormBorderStyle ) 不是 None, // 所以我們的Form尺寸比位圖大一點 form.Width += 15; form.Height += 35; // 設定 Form 邊界類型是 None form.FormBorderStyle = FormBorderStyle.None;
// 設定 Form 背景圖片 form.BackgroundImage = bitmap;
// 計算圖片中不透明部分的邊界 (建議用 Gif 圖片 ) GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// 建立區域 ( Region ) form.Region = new Region(graphicsPath); }
// 處理按鈕 ( button 類別 ) else if(control is System.Windows.Forms.Button) { // control object 轉成 Button object 類別 Button button = (Button)control;
// 清除 Button 上面的文字 button.Text = ""; // 更改鼠標樣式是手狀鼠標 button.Cursor = Cursors.Hand;
// 設定背景圖樣 button.BackgroundImage = bitmap; //計算圖片中不透明部分的邊界 (建議用 Gif 圖片 ) GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// 建立區域 ( Region ) button.Region = new Region(graphicsPath); } // 這裡你可以模仿 Form 或者 Button 建立心的類別出歷程序, 比如Panel}
// 計算圖片不透明區域 返回 GraphicsPath private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap){ // 建立GraphicsPath, 給我們的位圖路徑計算使用 GraphicsPath graphicsPath = new GraphicsPath();
// 使用左上角 (0,0) 點作為透明色 // 如果這裡是紅色, 那麼我們計算是圖片中不包含紅色區域路徑 Color colorTransparent = bitmap.GetPixel(0, 0);
// 存儲第一個不透明點, 這個值決定我們開始檢查不透明區域. int colOpaquePixel = 0;
// 檢查所有的行 ( Y axis ) for(int row = 0; row < bitmap.Height; row ++) { // 重置 colOpaquePixel 值 colOpaquePixel = 0;
// 檢查所有的列 ( X axis ) for(int col = 0; col < bitmap.Width; col ++) { // 如果是不透明點, 標記之後尋這個點之後的位置 if(bitmap.GetPixel(col, row) != colorTransparent) { // 找到不透明點, 標記這個位置 colOpaquePixel = col;
// 建立新變量保存當前點位置 int colNext = col;
// 從找到的不透明點開始繼續搜索不透明點, //一直到找到透明點 或者 找到圖片寬度搜索完畢 for(colNext=colOpaquePixel; colNext<bitmap.Width; colNext++) if(bitmap.GetPixel(colNext, row) == colorTransparent) break;
// 把不透明區域加入我們的GraphicsPath graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
// 找到之後不用搜索不透明點 col = colNext; } } }
// 返回計算出來的不透明圖片路徑 return graphicsPath;}產生不規則窗體下面這倆行代碼能產生不規則圖形. 你不必改變 Form.FormBorderStyle是None, 程序自己幫你做這件事
.public class Form1 : System.Windows.Forms.Form{ // 導入背景圖片 private Bitmap bmpFrmBack = new Bitmap(typeof(Form1), "back.bmp");
public Form1() { InitializeComponent();
// 讓你的床體透明吧 BitmapRegion.CreateControlRegion(this, bmpFrmBack); }}
產生不規則按鈕和產生不規則窗體一樣產生不規則按鈕public class Form1 : System.Windows.Forms.Form{ // 導入窗體背景圖片 private Bitmap bmpFrmBack = new Bitmap(typeof(Form1), "back.bmp"); // 導入按鈕背景圖片 private Bitmap bmpBob = new Bitmap(typeof(Form1), "bob.bmp");
public Form1() { InitializeComponent();
// 產生不規則窗體 BitmapRegion.CreateControlRegion(this, bmpFrmBack); // 產生不規則按鈕 BitmapRegion.CreateControlRegion(button1, bmpBob); }}如果你想在鼠標盡入/離開按鈕的時候顯示不同不規則按鈕, 只需要在按鈕的 MouseLeave和MouseEnter
裡面寫上下面的代碼就可以了.private void button1_MouseEnter(object sender, System.EventArgs e){ // 產生不規則按鈕 BitmapRegion.CreateControlRegion(button1, bmpBobSay);}
private void button1_MouseLeave(object sender, System.EventArgs e){ // 產生不規則按鈕 BitmapRegion.CreateControlRegion(button1, bmpBob);}移動不規則窗口因為不規則窗口沒有標題欄, 怎麼移動呢? 下面代碼給你答案, 代碼很簡單, 我就不做中文解釋了 ( 我
做中文的部分就是不規則窗體 )private void Form1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e){ // Check if dragging of the form has occurred if(e.Button == MouseButtons.Left) { // If this is the first mouse move event for left click dragging // of the form, store the current point clicked so that we can use // it to calculate the form's new location in subsequent mouse move // events due to left click dragging of the form if(isFirst == true) { // Store previous left click position prevLeftClick = new Point(e.X, e.Y);
// Subsequent mouse move events will not be treated as first time, // until the left mouse click is released or other mouse click // occur isFirst = false; }
// On subsequent mouse move events with left mouse click down. // (i.e. During dragging of form) else { // This flag here is to do alternate processing for the form // dragging because it causes serious flicking when u allow // every such events to change the form's location. // You can try commenting this out to see what i mean if(toBlock == false) this.Location = new Point(this.Location.X + e.X - prevLeftClick.X, this.Location.Y + e.Y - prevLeftClick.Y);
// Store new previous left click position prevLeftClick = new Point(e.X, e.Y);
// Allow or deny next mouse move dragging event toBlock = !toBlock; } }
// This is a new mouse move event so reset flag else isFirst = true;}
完成程序列表BitmapRegion.csusing System;using System.Drawing;using System.Drawing.Drawing2D;using System.Windows.Forms;
namespace BitmapRegionTest{ /// <summary> /// Summary description for BitmapRegion. /// </summary> public class BitmapRegion { public BitmapRegion() {}
/// <summary> /// Create and apply the region on the supplied control /// </summary> /// <param name="control">The Control object to apply the region to</param> /// <param name="bitmap">The Bitmap object to create the region
from</param> public static void CreateControlRegion(Control control, Bitmap bitmap) { // Return if control and bitmap are null if(control == null || bitmap == null) return; // Set our control's size to be the same as the bitmap control.Width = bitmap.Width; control.Height = bitmap.Height;
// Check if we are dealing with Form here if(control is System.Windows.Forms.Form) { // Cast to a Form object Form form = (Form)control;
// Set our form's size to be a little larger that the
bitmap just // in case the form's border style is not set to none in
the first place form.Width += 15; form.Height += 35;
// No border form.FormBorderStyle = FormBorderStyle.None;
// Set bitmap as the background image form.BackgroundImage = bitmap;
// Calculate the graphics path based on the bitmap supplied GraphicsPath graphicsPath =
CalculateControlGraphicsPath(bitmap);
// Apply new region form.Region = new Region(graphicsPath); }
// Check if we are dealing with Button here else if(control is System.Windows.Forms.Button) { // Cast to a button object Button button = (Button)control;
// Do not show button text button.Text = ""; // Change cursor to hand when over button button.Cursor = Cursors.Hand;
// Set background image of button button.BackgroundImage = bitmap; // Calculate the graphics path based on the bitmap supplied GraphicsPath graphicsPath =
CalculateControlGraphicsPath(bitmap);
// Apply new region button.Region = new Region(graphicsPath); } }
/// <summary> /// Calculate the graphics path that representing the figure in the bitmap /// excluding the transparent color which is the top left pixel. /// </summary> /// <param name="bitmap">The Bitmap object to calculate our graphics path
from</param> /// <returns>Calculated graphics path</returns> private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap) { // Create GraphicsPath for our bitmap calculation GraphicsPath graphicsPath = new GraphicsPath();
// Use the top left pixel as our transparent color Color colorTransparent = bitmap.GetPixel(0, 0);
// This is to store the column value where an opaque pixel is first
found. // This value will determine where we start scanning for trailing
opaque pixels. int colOpaquePixel = 0;
// Go through all rows (Y axis) for(int row = 0; row < bitmap.Height; row ++) { // Reset value colOpaquePixel = 0;
// Go through all columns (X axis) for(int col = 0; col < bitmap.Width; col ++) { // If this is an opaque pixel, mark it and search
for anymore trailing behind if(bitmap.GetPixel(col, row) != colorTransparent) { // Opaque pixel found, mark current
position colOpaquePixel = col;
// Create another variable to set the
current pixel position int colNext = col;
// Starting from current found opaque
pixel, search for anymore opaque pixels // trailing behind, until a transparent
pixel is found or minimum width is reached for(colNext = colOpaquePixel; colNext <
bitmap.Width; colNext ++) if(bitmap.GetPixel(colNext, row) ==
colorTransparent) break;
// Form a rectangle for line of opaque
pixels found and add it to our graphics path graphicsPath.AddRectangle(new
Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
// No need to scan the line of opaque
pixels just found col = colNext; } } }
// Return calculated graphics path return graphicsPath; } }}///
//Form1.csusing System;using System.Drawing;using System.Collections;using System.ComponentModel;using System.Windows.Forms;using System.Data;//using System.Runtime.InteropServices;
namespace BitmapRegionTest{ /// <summary> /// Summary description for Form1. /// </summary> public class Form1 : System.Windows.Forms.Form {// [DllImport("user32.dll")]// private static extern bool PostMessage(IntPtr hWnd, int msg, long wParam,
long lParam);
private System.Windows.Forms.Button button1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button3; private System.Windows.Forms.Button button4;
/// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null;
// Load our bitmaps private Bitmap bmpFrmBack = new Bitmap(typeof(Form1), "back.bmp"); private Bitmap bmpBob = new Bitmap(typeof(Form1), "bob.bmp"); private Bitmap bmpBobSay = new Bitmap(typeof(Form1), "bobsay.bmp"); private Bitmap bmpSmiles = new Bitmap(typeof(Form1), "smiles.bmp"); private Bitmap bmpSmilesAngry = new Bitmap(typeof(Form1),
"smilesangry.bmp"); private Bitmap bmpGreenBtnUp = new Bitmap(typeof(Form1), "greenbtnup.bmp"); private Bitmap bmpGreenBtnDown = new Bitmap(typeof(Form1),
"greenbtndown.bmp"); private Bitmap bmpX = new Bitmap(typeof(Form1), "x.bmp"); private Bitmap bmpXSmile = new Bitmap(typeof(Form1), "xsmile.bmp");
// To store the location of previous mouse left click in the form // so that we can use it to calculate the new form location during dragging private Point prevLeftClick;
// To determine if it is the first time entry for every dragging of the
form private bool isFirst = true;
// Acts like a gate to do allow or deny private bool toBlock = true;
public Form1() { // // Required for Windows Form Designer support // InitializeComponent();
// Make our bitmap region for the form BitmapRegion.CreateControlRegion(this, bmpFrmBack);
// Make our bitmap regions for the buttons BitmapRegion.CreateControlRegion(button1, bmpBob); BitmapRegion.CreateControlRegion(button2, bmpSmiles); BitmapRegion.CreateControlRegion(button3, bmpGreenBtnUp); BitmapRegion.CreateControlRegion(button4, bmpX); }
/// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); }
#region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.button2 = new System.Windows.Forms.Button(); this.button3 = new System.Windows.Forms.Button(); this.button4 = new System.Windows.Forms.Button(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(104, 88); this.button1.Name = "button1"; this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.Click += new System.EventHandler(this.button1_Click); this.button1.MouseEnter += new
System.EventHandler(this.button1_MouseEnter); this.button1.MouseLeave += new
System.EventHandler(this.button1_MouseLeave); // // button2 // this.button2.Location = new System.Drawing.Point(328, 80); this.button2.Name = "button2"; this.button2.TabIndex = 1; this.button2.Text = "button2"; this.button2.Click += new System.EventHandler(this.button2_Click); this.button2.MouseEnter += new
System.EventHandler(this.button2_MouseEnter); this.button2.MouseLeave += new
System.EventHandler(this.button2_MouseLeave); // // button3 // this.button3.Location = new System.Drawing.Point(184, 200); this.button3.Name = "button3"; this.button3.TabIndex = 2; this.button3.Text = "button3"; this.button3.Click += new System.EventHandler(this.button3_Click); this.button3.MouseEnter += new
System.EventHandler(this.button3_MouseEnter); this.button3.MouseLeave += new
System.EventHandler(this.button3_MouseLeave); // // button4 // this.button4.Location = new System.Drawing.Point(344, 232); this.button4.Name = "button4"; this.button4.TabIndex = 3; this.button4.Text = "button4"; this.button4.Click += new System.EventHandler(this.button4_Click); this.button4.MouseEnter += new
System.EventHandler(this.button4_MouseEnter); this.button4.MouseLeave += new
System.EventHandler(this.button4_MouseLeave); // // Form1 // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(432, 270); this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.button4,
this.button3,
this.button2,
this.button1}); this.Name = "Form1"; this.Text = "Form1"; this.MouseMove += new
System.Windows.Forms.MouseEventHandler(this.Form1_MouseMove); this.ResumeLayout(false);
} #endregion
/// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.Run(new Form1()); }
private void button1_MouseEnter(object sender, System.EventArgs e) { // Make bitmap region for button BitmapRegion.CreateControlRegion(button1, bmpBobSay); }
private void button1_MouseLeave(object sender, System.EventArgs e) { // Make bitmap region for button BitmapRegion.CreateControlRegion(button1, bmpBob); }
private void button2_MouseEnter(object sender, System.EventArgs e) { // Make bitmap region for button BitmapRegion.CreateControlRegion(button2, bmpSmilesAngry); }
private void button2_MouseLeave(object sender, System.EventArgs e) { // Make bitmap region for button BitmapRegion.CreateControlRegion(button2, bmpSmiles); }
private void button3_MouseEnter(object sender, System.EventArgs e) { // Make bitmap region for button BitmapRegion.CreateControlRegion(button3, bmpGreenBtnDown); }
private void button3_MouseLeave(object sender, System.EventArgs e) { // Make bitmap region for button BitmapRegion.CreateControlRegion(button3, bmpGreenBtnUp); }
private void button4_MouseEnter(object sender, System.EventArgs e) { // Make bitmap region for button BitmapRegion.CreateControlRegion(button4, bmpXSmile); }
private void button4_MouseLeave(object sender, System.EventArgs e) { // Make bitmap region for button BitmapRegion.CreateControlRegion(button4, bmpX); }
private void button1_Click(object sender, System.EventArgs e) { MessageBox.Show("bob"); }
private void button2_Click(object sender, System.EventArgs e) { MessageBox.Show("smiles"); }
private void button3_Click(object sender, System.EventArgs e) { MessageBox.Show("green button"); }
private void button4_Click(object sender, System.EventArgs e) { MessageBox.Show("Exiting now..."); Close(); }/* protected override void OnMouseDown(MouseEventArgs e) { if(e.Button == MouseButtons.Left) { const int HTCAPTION = 2; const int WM_NCLBUTTONDOWN = 161; int ix = e.X & 0xffff; int iy = e.Y & 0xffff; long ll = ix | iy << 16;
PostMessage(this.Handle, WM_NCLBUTTONDOWN, HTCAPTION, ll); } }*/ private void Form1_MouseMove(object sender,
System.Windows.Forms.MouseEventArgs e) { // Check if dragging of the form has occurred if(e.Button == MouseButtons.Left) { // If this is the first mouse move event for left click
dragging of the form, // store the current point clicked so that we can use it to
calculate the form's // new location in subsequent mouse move events due to left
click dragging of the form if(isFirst == true) { // Store previous left click position prevLeftClick = new Point(e.X, e.Y);
// Subsequent mouse move events will not be treated
as first time, until the // left mouse click is released or other mouse
click occur isFirst = false; }
// On subsequent mouse move events with left mouse click
down. (During dragging of form) else { // This flag here is to allow alternate processing
for dragging the form because it // causes serious flicking when u allow every such
events to change the form's location. // You can try commenting this out to see what i
mean if(toBlock == false) this.Location = new Point(this.Location.X +
e.X - prevLeftClick.X, this.Location.Y + e.Y - prevLeftClick.Y);
// Store new previous left click position prevLeftClick = new Point(e.X, e.Y);
// Allow or deny next mouse move dragging event toBlock = !toBlock; } }
// This is a new mouse move event so reset flag else isFirst = true; } }}
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