简简单单java 3D入门

    技术2022-05-11  17

    大家晚上好啊 我是寻觅!

    以后会有文章给大家介绍一个java 3D 游戏引擎现在,先委屈大家看个简单例子了,

    呵呵;

    先给大家个游戏引擎下载地址大家可以先下去看看:在这里要感谢新朋友守护天使的

    推荐

    http://www.mirrorservice.org/sites/download.sourceforge.net/pub/sourceforge

    /j/ji/jirr/

    呵呵,废话少说了 开始解析代码

    大家先要下载些东西,说实话java就是这样,功能不错就是麻烦

    下载:

    java-media

    http://java.sun.com/products/java-media/jmf/2.1.1/download.html

    java-3d

    http://www.downloadjava3d.com/windows.php

    https://java3d.dev.java.net/binary-builds.html

    接着,安装就不说了,easy very

    当然希望大家把doc也下来看看。

    装好后,给大家一个经过我修改的简单实验代码:(由于时间关系,解说会放在以后)

    import  java.awt. * ; import  javax.swing. * ; import  javax.media.j3d. * ; import  javax.vecmath. * ; import  java.awt.event. * ; import  com.sun.j3d.utils.geometry. * public   class  MyJava3D  extends  JFrame {   //  Virtual Universe object.   private VirtualUniverse universe;   //  Locale of the scene graph.   private Locale locale;    // BranchGroup for the Content Branch of the scene   private BranchGroup contentBranch;   //  TransformGroup  node of the scene contents   private TransformGroup contentsTransGr;    // BranchGroup for the View Branch of the scene   private BranchGroup viewBranch;   // ViewPlatform node, defines from where the scene is viewed.   private ViewPlatform viewPlatform;   //  Transform group for the ViewPlatform node   private TransformGroup vpTransGr;   //  View node, defines the View parameters.   private View view;   // A PhysicalBody object can specify the user's head   PhysicalBody body;   // A PhysicalEnvironment object can specify the physical   // environment in which the view will be generated   PhysicalEnvironment environment;   // Drawing canvas for 3D rendering   private Canvas3D canvas;   // Screen3D Object contains screen's information   private Screen3D screen;   private Bounds bounds; //***********************MyJava3D******************************/  public MyJava3D()  {    super("My First Java3D Example");//****************************************************************************************/GraphicsDevice dev =GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();GraphicsConfiguration config =GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template);canvas = new Canvas3D(config);    // Creating and setting the Canvas3D    //canvas = new Canvas3D(null);                                   //改了这里  //****************************************************************************************/        getContentPane().setLayout( new BorderLayout( ) );    getContentPane().add(canvas, "Center");    // Setting the VirtualUniverse and the Locale nodes    setUniverse();    // Setting the content branch    setContent();    // Setting the view branch    setViewing();    // To avoid problems between Java3D and Swing    JPopupMenu.setDefaultLightWeightPopupEnabled(false);    // enabling window closing    addWindowListener(new WindowAdapter() {                       public void windowClosing(WindowEvent e)                                           {System.exit(0); }   });    setSize(600600);    bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), Double.MAX_VALUE);  }//***********************MyJava3D******************************/ //***********************setUniverse******************************/  private void setUniverse()    {        // Creating the VirtualUniverse and the Locale nodes        universe = new VirtualUniverse();        locale = new Locale(universe);    }//***********************setUniverse******************************/ //***********************setContent******************************/  private void setContent()    {        // Creating the content branch        contentsTransGr = new TransformGroup();        contentsTransGr.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);        setLighting();        ColorCube cube1 = new ColorCube(0.1);        Appearance appearance = new Appearance();        cube1.setAppearance(appearance);        contentsTransGr.addChild(cube1);         ColorCube cube2 = new ColorCube(0.25);        Transform3D t1 = new Transform3D();        t1.rotZ(0.5);        Transform3D t2 = new Transform3D();        t2.set(new Vector3f(0.7f0.6f,-1.0f));        t2.mul(t1);        TransformGroup trans2 = new TransformGroup(t2);        trans2.addChild(cube2);        contentsTransGr.addChild(trans2);         Sphere sphere = new Sphere(0.2f);        Transform3D t3 = new Transform3D();        t3.set(new Vector3f(-0.2f0.5f,-0.2f));        TransformGroup trans3 = new TransformGroup(t3);        Appearance appearance3 = new Appearance();        Material mat = new Material();        mat.setEmissiveColor(-0.2f1.5f0.1f);        mat.setShininess(5.0f);        appearance3.setMaterial(mat);        sphere.setAppearance(appearance3);        trans3.addChild(sphere);        contentsTransGr.addChild(trans3);         contentBranch = new BranchGroup();        contentBranch.addChild(contentsTransGr);        // Compiling the branch graph before making it live        contentBranch .compile();        // Adding a branch graph into a locale makes its nodes live (drawable)        locale.addBranchGraph(contentBranch);    }//***********************setContent******************************///***********************setLighting******************************/   private void setLighting()    {        AmbientLight ambientLight =  new AmbientLight();        ambientLight.setEnable(true);        ambientLight.setColor(new Color3f(0.10f0.1f1.0f) );        ambientLight.setCapability(AmbientLight.ALLOW_STATE_READ);        ambientLight.setCapability(AmbientLight.ALLOW_STATE_WRITE);        ambientLight.setInfluencingBounds(bounds);        contentsTransGr.addChild(ambientLight);        DirectionalLight dirLight =  new DirectionalLight();        dirLight.setEnable(true);        dirLight.setColor( new Color3f( 1.0f0.0f0.0f ) );        dirLight.setDirection( new Vector3f( 1.0f-0.5f-0.5f ) );        dirLight.setCapability( AmbientLight.ALLOW_STATE_WRITE );        dirLight.setInfluencingBounds(bounds);        contentsTransGr.addChild(dirLight);    }//***********************setLighting******************************///***********************setViewing******************************/  private void setViewing()     {        // Creating the viewing branch         viewBranch = new BranchGroup();         // Setting the viewPlatform         viewPlatform = new ViewPlatform();         viewPlatform.setActivationRadius(Float.MAX_VALUE);         viewPlatform.setBounds(bounds);         Transform3D t = new Transform3D();         t.set(new Vector3f(0.3f0.7f3.0f));         vpTransGr = new TransformGroup(t);     // Node capabilities control (granding permission) read and write access    //  after a node is live or compiled     //  The number of capabilities small to allow more optimizations during compilation         vpTransGr.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);         vpTransGr.setCapability( TransformGroup.ALLOW_TRANSFORM_READ);         vpTransGr.addChild(viewPlatform);         viewBranch.addChild(vpTransGr);         // Setting the view          view = new View();          view.setProjectionPolicy(View.PERSPECTIVE_PROJECTION );          view.addCanvas3D(canvas);          body = new PhysicalBody();          view.setPhysicalBody(body);          environment = new PhysicalEnvironment();          view.setPhysicalEnvironment(environment);          view.attachViewPlatform(viewPlatform);          view.setWindowResizePolicy(View.PHYSICAL_WORLD);          locale.addBranchGraph(viewBranch);     }//***********************setViewing******************************/ //***********************************************************/  public static void main(String[] args)  {    JFrame frame = new MyJava3D();    frame.setVisible(true);  }} 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