与afreez一起学习DirectFB之:一个linux下的framebuffer例子的学问

    技术2022-05-11  11

    摘要:

    通过一个一个framebuffer例子,复习了内存分配的应用。其中的framebuffer例子为网上流行的(确实有bug的),在编译运行的过程中又重新温习了好多差不多已经被遗忘的知识点,写出来和大家分享!---------------------------------------------------------------------------------------------------------------------声明:       此文为原创,欢迎转载,转载请保留如下信息       作者:聂飞(afreez)        联系方式:afreez@sina.com (欢迎与作者交流)       初次发布时间:2006-06-08      不经本人同意,不得用语商业或赢利性质目的,否则,作者有权追究相关责任!-----------------------------------------------------------------------------

    例子实现了直接写屏的功能,即把屏幕清空(变黑),程序的流程大致为:打开一个FrameBuffer设备;通过mmap调用把显卡的物理内存空间映射到用户空间;通过映射关系直接写内存。

     

    头文件

    fbtools.h


    #ifndef _FBTOOLS_H_

    #define _FBTOOLS_H_

     

    #include <linux/fb.h>

     

    //a framebuffer device structure;

    typedef struct fbdev{

                   int fb;

                   unsigned long fb_mem_offset;

                   unsigned long fb_mem;

                   struct fb_fix_screeninfo fb_fix;

                   struct fb_var_screeninfo fb_var;

                   char dev[20];

    } FBDEV, *PFBDEV;

     

    //open & init a frame buffer

    //to use this function,

    //you must set FBDEV.dev="/dev/fb0"

    //or "/dev/fbX"

    //it's your frame buffer.

    int fb_open(PFBDEV pFbdev);

     

    //close a frame buffer

    int fb_close(PFBDEV pFbdev);

     

    //get display depth

    int get_display_depth(PFBDEV pFbdev);

     

     

    //full screen clear

    void fb_memset(void *addr, int c, size_t len);

     

    #endif


     

    测试文件,其中深颜色的注释部分为在我机器上测得的结果

    fbtools.c

    代码:


     

    #include <stdio.h>

    #include <stdlib.h>

    #include <fcntl.h>

    #include <unistd.h>

    #include <string.h>

    #include <sys/ioctl.h>

    #include <sys/mman.h>

    #include <asm/page.h>

     

    #include "fbtools.h"

     

    #define TRUE          1

    #define FALSE         0

    #define MAX(x,y)        ((x)>(y)?(x):(y))

    #define MIN(x,y)        ((x)<(y)?(x):(y))

     

    //open & init a frame buffer

    int fb_open(PFBDEV pFbdev)

    {

                   pFbdev->fb = open(pFbdev->dev, O_RDWR);// pFbdev->fb==3

                   if(pFbdev->fb < 0)

                   {

                                   printf("Error opening %s: %m. Check kernel config/n", pFbdev->dev);

                                   return FALSE;

                   }

                   if (-1 == ioctl(pFbdev->fb,FBIOGET_VSCREENINFO,&(pFbdev->fb_var)))

                   {

                                   printf("ioctl FBIOGET_VSCREENINFO/n");

                                   return FALSE;

                   }

                   if (-1 == ioctl(pFbdev->fb,FBIOGET_FSCREENINFO,&(pFbdev->fb_fix)))

                   {

                                   printf("ioctl FBIOGET_FSCREENINFO/n");

                                   return FALSE;

                   }

                  

                   //map physics address to virtual address

                   // pFbdev->fb_fix.smem_start=f0000000

                   pFbdev->fb_mem_offset = (unsigned long)(pFbdev->fb_fix.smem_start) & (~PAGE_MASK);

    // pFbdev->fb_fix.smem_len=100 0000 pFbdev->fb_mem_offset=0

    // pFbdev->fb_mem =0

                   pFbdev->fb_mem = (unsigned long int)mmap(NULL, pFbdev->fb_fix.smem_len +

                                              pFbdev->fb_mem_offset,

                                   PROT_READ | PROT_WRITE, MAP_SHARED, pFbdev->fb, 0);

                   if ( -1L == (long) pFbdev->fb_mem)

                   {

                                   printf("mmap error! mem:%d offset:%d/n", pFbdev->fb_mem,

                                                          pFbdev->fb_mem_offset);

                                   return FALSE;

                   }

                  

                   return TRUE;

    }

     

    //close frame buffer

    int fb_close(PFBDEV pFbdev)

    {

                   close(pFbdev->fb);

                   pFbdev->fb=-1;

    }

     

    //get display depth

    int get_display_depth(PFBDEV pFbdev);

    {

                   if(pFbdev->fb<=0)

                   {

                                   printf("fb device not open, open it first/n");

                                   return FALSE;

                   }

                   return pFbdev->fb_var.bits_per_pixel;

    }

     

    //full screen clear

    void fb_memset (void *addr, int c, size_t len)

    {

        memset(addr, c, len);

    }

     

    //use by test

    #define DEBUG

    #ifdef DEBUG

    main()

    {

                   FBDEV fbdev;

                   memset(&fbdev, 0, sizeof(FBDEV));

                   strcpy(fbdev.dev, "/dev/fb0");

                   if(fb_open(&fbdev)==FALSE)

                   {

                                   printf("open frame buffer error/n");

                                   return;

                   }

                   //注意,下面一行有bug

                   fb_memset(fbdev.fb_mem + fbdev.fb_mem_offset, 0, fbdev.fb_fix.smem_len);

                  

                   fb_close(&fbdev);

    }

    #endif


    编译

    如果对上述代码直接进行编译的话,是不能成功的,即会出现类似下面的编译错误

    #gcc –o fbtools fbtools.c

    fbtools.c: In function `main`

    fbtools.c:89:warning:passing arg 1 of `fb_memset` makes pointer from integer without a cast

     

    对有问题的fbtools.c中的第89行代码(即加粗的有注释的那一行)进行如下操作

    修改为:

    fb_memset((void *)(fbdev.fb_mem+fbdev.fb_mem_offset), 0, fbdev.fb_fix.smem_len);

    或者

    unsigned long temp;

    temp= fbdev.fb_mem+fbdev.fb_mem_offset;

    fb_memset((void *)temp, 0, fbdev.fb_fix.smem_len);

     

    可以成功编译成功

     

    而修改为:

    fb_memset((&)(fbdev.fb_mem+fbdev.fb_mem_offset), 0, fbdev.fb_fix.smem_len);

    或者

    unsigned long temp;

    temp= fbdev.fb_mem+fbdev.fb_mem_offset;

    fb_memset((&)temp, 0, fbdev.fb_fix.smem_len);

     

    会输出:段错误

     

    分析

    函数原形为:void fb_memset (void *addr, int c, size_t len)

    fbtools.c:89调用时传递的参数为:

    fb_memset(fbdev.fb_mem+fbdev.fb_mem_offset, 0, fbdev.fb_fix.smem_len);

    fbdev.fb_memfbdev.fb_mem_offset都是unsigned long类型的变量,它们的计算结果保存在一个临时的栈空间,传递调用时,其临时的地址是不能够传递到被调用的函数的,所以编译是同不过的。具体的可以参考内存分配的相关知识,记得《effective c++》一书里讲的很详细,可以参考。

    至于修改后的:

    fb_memset((&)temp, 0, fbdev.fb_fix.smem_len);

    编译出现段错误,也是很好理解的,因为(&)temp不等于(void *)temp,也不等于

    (void *)(fbdev.fb_mem+fbdev.fb_mem_offset),具体原因读者可以对照《effective c++》思考。


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