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    技术2022-05-11  100

    Tutorial 10: Dialog Box as Main Window


    Now comes the really interesting part about GUI, the dialog box. In this tutorial (and the next), we will learn how to use a dialog box as our main window.

    Download the first example here, the second example here.

    Theory:

    If you play with the examples in the previous tutorial long enough, you 'll find out that you cannot change input focus from one child window control to another with Tab key. The only way you can do that is by clicking the control you want it to gain input focus. This situation is rather cumbersome. Another thing you might notice is that I changed the background color of the parent window to gray instead of normal white as in previous examples. This is done so that the color of the child window controls can blend seamlessly with the color of the client area of the parent window. There is a way to get around this problem but it's not easy. You have to subclass all child window controls in your parent window. The reason why such inconvenience exists is that child window controls are originally designed to work with a dialog box, not a normal window. The default color of child window controls such as a button is gray because the client area of a dialog box is normally gray so they blend into each other without any sweat on the programmer's part. Before we get deep into the detail, we should know first what a dialog box is. A dialog box is nothing more than a normal window which is designed to work with child window controls. Windows also provides internal "dialog box manager" which is responsible for most of the keyboard logic such as shifting input focus when the user presses Tab, pressing the default pushbutton if Enter key is pressed, etc so programmers can deal with higher level tasks. Dialog boxes are primarily used as input/output devices. As such a dialog box can be considered as an input/output "black box" meaning that you don't have to know how a dialog box works internally in order to be able to use it, you only have to know how to interact with it. That's a principle of object oriented programming (OOP) called information hiding. If the black box is *perfectly* designed, the user can make use of it without any knowledge on how it operates. The catch is that the black box must be perfect, that's hard to achieve in the real world. Win32 API is also designed as a black box too. Well, it seems we stray from our path. Let's get back to our subject. Dialog boxes are designed to reduce workload of a programmer. Normally if you put child window controls on a normal window, you have to subclass them and write keyboard logic yourself. But if you put them on a dialog box, it will handle the logic for you. You only have to know how to get the user input from the dialog box or how to send commands to it. A dialog box is defined as a resource much the same way as a menu. You write a dialog box template describing the characteristics of the dialog box and its controls and then compile the resource script with a resource editor. Note that all resources are put together in the same resource script file. You can use any text editor to write a dialog box template but I don't recommend it. You should use a resource editor to do the job visually since arranging child window controls on a dialog box is hard to do manually. Several excellent resource editors are available. Most of the major compiler suites include their own resource editors. You can use them to create a resource script for your program and then cut out irrelevant lines such as those related to MFC. There are two main types of dialog box: modal and modeless. A modeless dialog box lets you change input focus to other window. The example is the Find dialog of MS Word. There are two subtypes of modal dialog box: application modal and system modal. An application modal dialog box doesn't let you change input focus to other window in the same application but you can change the input focus to the window of OTHER application. A system modal dialog box doesn't allow you to change input focus to any other window until you respond to it first. A modeless dialog box is created by calling CreateDialogParam API function. A modal dialog box is created by calling DialogBoxParam. The only distinction between an application modal dialog box and a system modal one is the DS_SYSMODAL style. If you include DS_SYSMODAL style in a dialog box template, that dialog box will be a system modal one. You can communicate with any child window control on a dialog box by using SendDlgItemMessage function. Its syntax is like this:   SendDlgItemMessage proto hwndDlg:DWORD,/                                              idControl:DWORD,/                                              uMsg:DWORD,/                                              wParam:DWORD,/                                              lParam:DWORD This API call is immensely useful for interacting with a child window control. For example, if you want to get the text from an edit control, you can do this: call SendDlgItemMessage, hDlg, ID_EDITBOX, WM_GETTEXT, 256, ADDR text_buffer In order to know which message to send, you should consult your Win32 API reference. Windows also provides several control-specific API functions to get and set data quickly, for example, GetDlgItemText, CheckDlgButton etc. These control-specific functions are provided for programmer's convenience so he doesn't have to look up the meanings of wParam and lParam for each message. Normally, you should use control-specific API calls when they're available since they make source code maintenance easier. Resort to SendDlgItemMessage only if no control-specific API calls are available. The Windows dialog box manager sends some messages to a specialized callback function called a dialog box procedure which has the following format: DlgProc  proto hDlg:DWORD ,/                         iMsg:DWORD ,/                         wParam:DWORD ,/                         lParam:DWORD The dialog box procedure is very similar to a window procedure except for the type of return value which is TRUE/FALSE instead of LRESULT. The internal dialog box manager inside Windows IS the true window procedure for the dialog box. It calls our dialog box procedure with some messages that it received. So the general rule of thumb is that: if our dialog box procedure processes a message,it MUST return TRUE in eax and if it does not process the message, it must return FALSE in eax. Note that a dialog box procedure doesn't pass the messages it does not process to the DefWindowProc call since it's not a real window procedure. There are two distinct uses of a dialog box. You can use it as the main window of your application or use it as an input device. We 'll examine the first approach in this tutorial. "Using a dialog box as main window" can be interpreted in two different senses. You can use the dialog box template as a class template which you register with RegisterClassEx call. In this case, the dialog box behaves like a "normal" window: it receives messages via a window procedure referred to by lpfnWndProc member of the window class, not via a dialog box procedure. The benefit of this approach is that you don't have to create child window controls yourself, Windows creates them for you when the dialog box is created. Also Windows handles the keyboard logic for you such as Tab order etc. Plus you can specify the cursor and icon of your window in the window class structure. Your program just creates the dialog box without creating any parent window. This approach makes a message loop unnecessary since the messages are sent directly to the dialog box procedure. You don't even have to register a window class! This tutorial is going to be a long one. I'll present the first approach followed by the second.

    Examples:


    dialog.asm
    .386 .model flat,stdcall option casemap:none WinMain proto :DWORD,:DWORD,:DWORD,:DWORD include /masm32/include/windows.inc include /masm32/include/user32.inc include /masm32/include/kernel32.inc includelib /masm32/lib/user32.lib includelib /masm32/lib/kernel32.lib

    .data ClassName db "DLGCLASS",0 MenuName db "MyMenu",0 DlgName db "MyDialog",0 AppName db "Our First Dialog Box",0 TestString db "Wow! I'm in an edit box now",0

    .data? hInstance HINSTANCE ? CommandLine LPSTR ? buffer db 512 dup(?)

    .const IDC_EDIT        equ 3000 IDC_BUTTON      equ 3001 IDC_EXIT        equ 3002 IDM_GETTEXT     equ 32000 IDM_CLEAR       equ 32001 IDM_EXIT        equ 32002

    .code start:     invoke GetModuleHandle, NULL     mov    hInstance,eax     invoke GetCommandLine    mov CommandLine,eax     invoke WinMain, hInstance,NULL,CommandLine, SW_SHOWDEFAULT     invoke ExitProcess,eax

    WinMain proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD     LOCAL wc:WNDCLASSEX     LOCAL msg:MSG     LOCAL hDlg:HWND     mov   wc.cbSize,SIZEOF WNDCLASSEX     mov   wc.style, CS_HREDRAW or CS_VREDRAW     mov   wc.lpfnWndProc, OFFSET WndProc     mov   wc.cbClsExtra,NULL     mov   wc.cbWndExtra,DLGWINDOWEXTRA     push  hInst     pop   wc.hInstance     mov   wc.hbrBackground,COLOR_BTNFACE+1     mov   wc.lpszMenuName,OFFSET MenuName     mov   wc.lpszClassName,OFFSET ClassName     invoke LoadIcon,NULL,IDI_APPLICATION     mov   wc.hIcon,eax     mov   wc.hIconSm,eax     invoke LoadCursor,NULL,IDC_ARROW     mov   wc.hCursor,eax     invoke RegisterClassEx, addr wc     invoke CreateDialogParam,hInstance,ADDR DlgName,NULL,NULL,NULL     mov   hDlg,eax     invoke ShowWindow, hDlg,SW_SHOWNORMAL     invoke UpdateWindow, hDlg     invoke GetDlgItem,hDlg,IDC_EDIT     invoke SetFocus,eax     .WHILE TRUE         invoke GetMessage, ADDR msg,NULL,0,0         .BREAK .IF (!eax)        invoke IsDialogMessage, hDlg, ADDR msg         .IF eax ==FALSE             invoke TranslateMessage, ADDR msg             invoke DispatchMessage, ADDR msg         .ENDIF     .ENDW     mov     eax,msg.wParam     ret WinMain endp

    WndProc proc hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM     .IF uMsg==WM_DESTROY         invoke PostQuitMessage,NULL     .ELSEIF uMsg==WM_COMMAND         mov eax,wParam         .IF lParam==0             .IF ax==IDM_GETTEXT                 invoke GetDlgItemText,hWnd,IDC_EDIT,ADDR buffer,512                 invoke MessageBox,NULL,ADDR buffer,ADDR AppName,MB_OK             .ELSEIF ax==IDM_CLEAR                 invoke SetDlgItemText,hWnd,IDC_EDIT,NULL             .ELSE                 invoke DestroyWindow,hWnd             .ENDIF         .ELSE             mov edx,wParam             shr edx,16             .IF dx==BN_CLICKED                 .IF ax==IDC_BUTTON                     invoke SetDlgItemText,hWnd,IDC_EDIT,ADDR TestString                 .ELSEIF ax==IDC_EXIT                     invoke SendMessage,hWnd,WM_COMMAND,IDM_EXIT,0                 .ENDIF             .ENDIF         .ENDIF     .ELSE         invoke DefWindowProc,hWnd,uMsg,wParam,lParam         ret     .ENDIF     xor    eax,eax     ret WndProc endp end start


    Dialog.rc
    #include "resource.h"

    #define IDC_EDIT                                       3000 #define IDC_BUTTON                                3001 #define IDC_EXIT                                       3002

    #define IDM_GETTEXT                             32000 #define IDM_CLEAR                                  32001 #define IDM_EXIT                                      32003  

    MyDialog DIALOG 10, 10, 205, 60 STYLE 0x0004 | DS_CENTER | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU | WS_VISIBLE | WS_OVERLAPPED | DS_MODALFRAME | DS_3DLOOK CAPTION "Our First Dialog Box" CLASS "DLGCLASS" BEGIN     EDITTEXT         IDC_EDIT,   15,17,111,13, ES_AUTOHSCROLL | ES_LEFT     DEFPUSHBUTTON   "Say Hello", IDC_BUTTON,    141,10,52,13     PUSHBUTTON      "E&xit", IDC_EXIT,  141,26,52,13, WS_GROUP END  

    MyMenu  MENU BEGIN     POPUP "Test Controls"     BEGIN         MENUITEM "Get Text", IDM_GETTEXT         MENUITEM "Clear Text", IDM_CLEAR         MENUITEM "", , 0x0800 /*MFT_SEPARATOR*/         MENUITEM "E&xit", IDM_EXIT     END END

    Analysis:

    Let's analyze this first example. This example shows how to register a dialog template as a window class and create a "window" from that class. It simplifies your program since you don't have to create the child window controls yourself. Let's first analyze the dialog template.

    MyDialog DIALOG 10, 10, 205, 60

    Declare the name of a dialog, in this case, "MyDialog" followed by the keyword "DIALOG". The following four numbers are: x, y , width, and height of the dialog box in dialog box units (not the same as pixels).

    STYLE 0x0004 | DS_CENTER | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU | WS_VISIBLE | WS_OVERLAPPED | DS_MODALFRAME | DS_3DLOOK

    Declare the styles of the dialog box.

    CAPTION "Our First Dialog Box"

    This is the text that will appear in the dialog box's title bar.

    CLASS "DLGCLASS"

    This line is crucial. It's this CLASS keyword that allows us to use the dialog box template as a window class. Following the keyword is the name of the "window class"

    BEGIN     EDITTEXT         IDC_EDIT,   15,17,111,13, ES_AUTOHSCROLL | ES_LEFT     DEFPUSHBUTTON   "Say Hello", IDC_BUTTON,    141,10,52,13     PUSHBUTTON      "E&xit", IDC_EXIT,  141,26,52,13 END

    The above block defines the child window controls in the dialog box. They're defined between BEGIN and END keywords. Generally the syntax is as follows:

    control-type  "text"   ,controlID, x, y, width, height [,styles] control-types are resource compiler's constants so you have to consult the manual. Now we go to the assembly source code. The interesting part is in the window class structure: mov   wc.cbWndExtra,DLGWINDOWEXTRA mov   wc.lpszClassName,OFFSET ClassName Normally, this member is left NULL, but if we want to register a dialog box template as a window class, we must set this member to the value DLGWINDOWEXTRA. Note that the name of the class must be identical to the one following the CLASS keyword in the dialog box template. The remaining members are initialized as usual. After you fill the window class structure, register it with RegisterClassEx. Seems familiar? This is the same routine you have to do in order to register a normal window class. invoke CreateDialogParam,hInstance,ADDR DlgName,NULL,NULL,NULL After registering the "window class", we create our dialog box. In this example, I create it as a modeless dialog box with CreateDialogParam function. This function takes 5 parameters but you only have to fill in the first two: the instance handle and the pointer to the name of the dialog box template. Note that the 2nd parameter is not a pointer to the class name. At this point, the dialog box and its child window controls are created by Windows. Your window procedure will receive WM_CREATE message as usual. invoke GetDlgItem,hDlg,IDC_EDIT invoke SetFocus,eax After the dialog box is created, I want to set the input focus to the edit control. If I put these codes in WM_CREATE section, GetDlgItem call will fail since at that time, the child window controls are not created yet. The only way you can do this is to call it after the dialog box and all its child window controls are created. So I put these two lines after the UpdateWindow call. GetDlgItem function gets the control ID and returns the associated control's window handle. This is how you can get a window handle if you know its control ID.

           invoke IsDialogMessage, hDlg, ADDR msg         .IF eax ==FALSE             invoke TranslateMessage, ADDR msg             invoke DispatchMessage, ADDR msg         .ENDIF

    The program enters the message loop and before we translate and dispatch messages, we call IsDialogMessage function to let the dialog box manager handles the keyboard logic of our dialog box for us. If this function returns TRUE , it means the message is intended for the dialog box and is processed by the dialog box manager. Note another difference from the previous tutorial. When the window procedure wants to get the text from the edit control, it calls GetDlgItemText function instead of GetWindowText. GetDlgItemText accepts a control ID instead of a window handle. That makes the call easier in the case you use a dialog box.


    Now let's go to the second approach to using a dialog box as a main window. In the next example, I 'll create an application modal dialog box. You'll not find a message loop or a window procedure because they're not necessary!
    dialog.asm (part 2)
    .386 .model flat,stdcall option casemap:none

    DlgProc proto :DWORD,:DWORD,:DWORD,:DWORD

    include /masm32/include/windows.inc include /masm32/include/user32.inc include /masm32/include/kernel32.inc includelib /masm32/lib/user32.lib includelib /masm32/lib/kernel32.lib

    .data DlgName db "MyDialog",0 AppName db "Our Second Dialog Box",0 TestString db "Wow! I'm in an edit box now",0

    .data? hInstance HINSTANCE ? CommandLine LPSTR ? buffer db 512 dup(?)

    .const IDC_EDIT            equ 3000 IDC_BUTTON     equ 3001 IDC_EXIT            equ 3002 IDM_GETTEXT  equ 32000 IDM_CLEAR       equ 32001 IDM_EXIT           equ 32002  

    .code start:     invoke GetModuleHandle, NULL     mov    hInstance,eax     invoke DialogBoxParam, hInstance, ADDR DlgName,NULL, addr DlgProc, NULL     invoke ExitProcess,eax

    DlgProc proc hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM     .IF uMsg==WM_INITDIALOG         invoke GetDlgItem, hWnd,IDC_EDIT         invoke SetFocus,eax     .ELSEIF uMsg==WM_CLOSE         invoke SendMessage,hWnd,WM_COMMAND,IDM_EXIT,0     .ELSEIF uMsg==WM_COMMAND         mov eax,wParam         .IF lParam==0             .IF ax==IDM_GETTEXT                 invoke GetDlgItemText,hWnd,IDC_EDIT,ADDR buffer,512                 invoke MessageBox,NULL,ADDR buffer,ADDR AppName,MB_OK             .ELSEIF ax==IDM_CLEAR                 invoke SetDlgItemText,hWnd,IDC_EDIT,NULL             .ELSEIF ax==IDM_EXIT                 invoke EndDialog, hWnd,NULL             .ENDIF         .ELSE             mov edx,wParam             shr edx,16             .if dx==BN_CLICKED                 .IF ax==IDC_BUTTON                     invoke SetDlgItemText,hWnd,IDC_EDIT,ADDR TestString                 .ELSEIF ax==IDC_EXIT                     invoke SendMessage,hWnd,WM_COMMAND,IDM_EXIT,0                 .ENDIF             .ENDIF         .ENDIF     .ELSE         mov eax,FALSE         ret     .ENDIF     mov eax,TRUE     ret DlgProc endp end start


    dialog.rc (part 2)
    #include "resource.h"

    #define IDC_EDIT                                       3000 #define IDC_BUTTON                                3001 #define IDC_EXIT                                       3002

    #define IDR_MENU1                                  3003

    #define IDM_GETTEXT                              32000 #define IDM_CLEAR                                   32001 #define IDM_EXIT                                       32003  

    MyDialog DIALOG 10, 10, 205, 60 STYLE 0x0004 | DS_CENTER | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU | WS_VISIBLE | WS_OVERLAPPED | DS_MODALFRAME | DS_3DLOOK CAPTION "Our Second Dialog Box" MENU IDR_MENU1 BEGIN     EDITTEXT         IDC_EDIT,   15,17,111,13, ES_AUTOHSCROLL | ES_LEFT     DEFPUSHBUTTON   "Say Hello", IDC_BUTTON,    141,10,52,13     PUSHBUTTON      "E&xit", IDC_EXIT,  141,26,52,13 END  

    IDR_MENU1  MENU BEGIN     POPUP "Test Controls"     BEGIN         MENUITEM "Get Text", IDM_GETTEXT         MENUITEM "Clear Text", IDM_CLEAR         MENUITEM "", , 0x0800 /*MFT_SEPARATOR*/         MENUITEM "E&xit", IDM_EXIT     END END


    The analysis follows:

        DlgProc proto :DWORD,:DWORD,:DWORD,:DWORD

    We declare the function prototype for DlgProc so we can refer to it with addr operator in the line below:

        invoke DialogBoxParam, hInstance, ADDR DlgName,NULL, addr DlgProc, NULL

    The above line calls DialogBoxParam function which takes 5 parameters: the instance handle, the name of the dialog box template, the parent window handle, the address of the dialog box procedure, and the dialog-specific data. DialogBoxParam creates a modal dialog box. It will not return until the dialog box is destroyed.

        .IF uMsg==WM_INITDIALOG         invoke GetDlgItem, hWnd,IDC_EDIT         invoke SetFocus,eax     .ELSEIF uMsg==WM_CLOSE         invoke SendMessage,hWnd,WM_COMMAND,IDM_EXIT,0

    The dialog box procedure looks like a window procedure except that it doesn't receive WM_CREATE message. The first message it receives is WM_INITDIALOG. Normally you can put the initialization code here. Note that you must return the value TRUE in eax if you process the message. The internal dialog box manager doesn't send our dialog box procedure the WM_DESTROY message by default when WM_CLOSE is sent to our dialog box. So if we want to react when the user presses the close button on our dialog box, we must process WM_CLOSE message. In our example, we send WM_COMMAND message with the value IDM_EXIT in wParam. This has the same effect as when the user selects Exit menu item. EndDialog is called in response to IDM_EXIT. The processing of WM_COMMAND messages remains the same. When you want to destroy the dialog box, the only way is to call EndDialog function. Do not try DestroyWindow! EndDialog doesn't destroy the dialog box immediately. It only sets a flag for the internal dialog box manager and continues to execute the next instructions. Now let's examine the resource file. The notable change is that instead of using a text string as menu name we use a value, IDR_MENU1. This is necessary if you want to attach a menu to a dialog box created with DialogBoxParam. Note that in the dialog box template, you have to add the keyword MENU followed by the menu resource ID. A difference between the two examples in this tutorial that you can readily observe is the lack of an icon in the latter example. However, you can set the icon by sending the message WM_SETICON to the dialog box during WM_INITDIALOG.


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