Imports DxVBLib
Public Class DirectSound Dim dx As New DxVBLib.DirectX7 Dim ds As DxVBLib.DirectSound
Dim Buf As DxVBLib.DirectSoundBuffer '创建缓冲 Dim waveformatex As Object Dim sdbuffer As DxVBLib.DSBUFFERDESC Dim wvformat As DxVBLib.WAVEFORMATEX
Dim mHwnd As IntPtr
Public Sub New(ByVal hwnd As IntPtr) mHwnd = hwnd ds = dx.DirectSoundCreate("") End Sub
Public Sub Play() Call ds.SetCooperativeLevel(mHwnd, DxVBLib.CONST_DSSCLFLAGS.DSSCL_PRIORITY)
sdbuffer.lFlags = CONST_DSBCAPSFLAGS.DSBCAPS_STICKYFOCUS
Dim wave As String = "waveformatex"
wvformat.nSize = wave.Length wvformat.nChannels = 1 wvformat.lSamplesPerSec = 1000 ' 44100 wvformat.nBitsPerSample = 16 wvformat.nBlockAlign = wvformat.nBitsPerSample / 8 * wvformat.nChannels wvformat.lAvgBytesPerSec = wvformat.lSamplesPerSec * wvformat.nBlockAlign * 10
'音声をバッファに貯める Buf = ds.CreateSoundBufferFromFile("c:/风之彩 钢琴曲.wav", sdbuffer, wvformat) 'ここに可変のwaitを入れたいのです。
'再生 Call Buf.Play(CONST_DSBPLAYFLAGS.DSBPLAY_LOOPING) '再生終了するまで次の処理には行かない。 Do While Buf.GetStatus = CONST_DSBSTATUSFLAGS.DSBSTATUS_PLAYING Application.DoEvents() Loop End SubEnd Class